Cogito, ergo sum
UE2:InfoPod (UT2004)
- Package:
- UT2k4Assault
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InfoPod Place this actor in your level to display information on HUD. For example to tell the destination of a Teleporter
Properties[edit]
Property group 'InfoPod'[edit]
bDisabled[edit]
Type: bool
bIsTriggered[edit]
Type: bool
do not replicate if not triggered
Default value: True
bOverrideVisibilityCheck[edit]
Type: bool
No line trace
bOverrideZoneCheck[edit]
Type: bool
Override Zone check (USE DrawDistThreshold to minimize CPU resources!!)
DrawDistThreshold[edit]
Type: float
Don't draw beyond this distance (0 = unlimited)
DrawOpacity[edit]
Type: byte
Opacity
Default value: 200
FontSize[edit]
Type: byte
0 (tiny) - 16 ( huge)
Default value: 5
InfoEffect[edit]
Type: EIP_InfoEffect
InfoPodDrawStyle[edit]
Type: Actor.ERenderStyle
Draw style used for text or textures
Default value: STY_Alpha
InfoType[edit]
Type: EIP_InfoType
POD_Message[edit]
Type: string
Modifiers: localized
Default value: "-= info pod =-"
POD_Texture[edit]
Type: Material
Team[edit]
Type: EIP_AssaultTeam
TextureScale[edit]
Type: float
Default value: 1.0
Internal variables[edit]
BACKUP_bDisabled[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
bOnlyDirtyReplication | True |
bReplicateMovement | False |
bStasis | True |
bStatic | False |
RemoteRole | ROLE_DumbProxy |
Enums[edit]
EIP_AssaultTeam[edit]
- EIP_All
- EIP_Attackers
- EIP_Defenders
EIP_InfoEffect[edit]
- EIPE_Normal
- EIPE_Blink
- EIPE_Pulse
EIP_InfoType[edit]
- EIPT_PlainText
- EIPT_TextBrackets
- EIPT_Texture
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
DrawInfoPod_PlainText[edit]
DrawInfoPod_TextBrackets[edit]
DrawInfoPod_Texture[edit]
IsInfoPodVisible[edit]
Render[edit]
Reset[edit]
Overrides: Actor.Reset