Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Info (UE2Runtime)

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UE2Runtime Object >> Actor >> Info
Direct subclasses:
AccessControl, BroadcastHandler, CameraTextureClient, FileLog, FluidSurfaceInfo, GameInfo, GameRules, GameStats, InternetInfo, LocalMessage, MapList, MasterServerLink, MessageTextureClient, Mutator, Security, PotentialClimbWatcher, ReplicationInfo, SavedMove, SceneManager, ScoreBoard, TerrainInfo, TestInfo, VoicePack, VolumeTimer, ZoneInfo
Known custom subclass:
This class in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UDK, UT3

Info, the root of all information holding classes.

Default values

Property Value
bHidden True
bOnlyDirtyReplication True
bSkipActorPropertyReplication True
NetUpdateFrequency 10.0
RemoteRole ROLE_None



Modifiers: native, export

string Key 
string Value 


Modifiers: native, export

int PlayerNum 
int PlayerID 
string PlayerName 
int Ping 
int Score 
int StatsID 
array<KeyValuePair> PlayerInfo 


Modifiers: native, export

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 
string MapName 
string GameType 
int CurrentPlayers 
int MaxPlayers 
int Ping 
array<KeyValuePair> ServerInfo 
array<PlayerResponseLine> PlayerInfo