I don't need to test my programs. I have an error-correcting modem.

UE2:IonCannonDeathEffect properties (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Emitter >> IonCannonDeathEffect (properties)

;Other member categories for this class::defaults

Properties[edit]

bPlayed[edit]

Type: byte

Array size: 11


ExplosionSound[edit]

Type: Sound

Array size: 11


Default value, index 0: Sound'ONSVehicleSounds-S.Explosion01'

Default value, index 1: Sound'ONSVehicleSounds-S.Explosion02'

Default value, index 10: Sound'ONSVehicleSounds-S.Explosion11'

Default value, index 11: Sound'ONSVehicleSounds-S.Explosion03'

Default value, index 12: Sound'ONSVehicleSounds-S.Explosion04'

Default value, index 13: Sound'ONSVehicleSounds-S.Explosion05'

Default value, index 14: Sound'ONSVehicleSounds-S.Explosion06'

Default value, index 15: Sound'ONSVehicleSounds-S.Explosion07'

Default value, index 16: Sound'ONSVehicleSounds-S.Explosion08'

Default value, index 17: Sound'ONSVehicleSounds-S.Explosion09'

Default value, index 18: Sound'ONSVehicleSounds-S.Explosion10'

Default values[edit]

See IonCannonDeathEffect defaults.