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UE2:IonCannon (UT2003)

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UT2003 Object >> Actor >> IonCannon
Package: 
XWeapons
This class in other games:
UT2004

The IonCannon

Properties

Property group 'IonCannon'

Damage

Type: int

per wave

Default value: 150

DamageRadius

Type: float

of final wave

Default value: 2000.0

DamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeIonBlast'

FireSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'

IonEffectClass

Type: class<IonEffect>


Default value: Class'XEffects.IonEffect'

MarkLocation

Type: Object.Vector


MaxAngle

Type: float


Default value: 45.0

MaxRange

Type: float


Default value: 10000.0

MinRange

Type: float


Default value: 1000.0

MomentumTransfer

Type: float

per wave

Default value: 150000.0

ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables

BeamDirection

Type: Object.Vector


bFirstCannon

Type: bool


DamageLocation

Type: Object.Vector


Fear

Type: AvoidMarker


nextCannon

Type: IonCannon


Default values

Property Value
bRotateToDesired True
CollisionHeight 100.0
CollisionRadius 150.0
DrawType DT_Mesh
Mesh Mesh'Weapons.IonCannon'
Physics PHYS_Rotating
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 15000
Roll 15000
Yaw 15000
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CheckMark

function bool CheckMark (Pawn Aimer, Object.Vector TestMark, bool bFire)


IsFiring

function bool IsFiring ()


RemoveFear

function RemoveFear ()


States

FireSequence

FireSequence.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


FireSequence.EndState

event EndState ()

Overrides: Object.EndState (global)


FireSequence.IsFiring

function bool IsFiring ()

Overrides: IsFiring (global)


FireSequence.RemoveFear

function RemoveFear ()

Overrides: RemoveFear (global)


FireSequence.ShakeView

function ShakeView ()


FireSequence.SpawnEffect

function SpawnEffect ()


Ready

Modifiers: auto

Ready.CheckMark

function bool CheckMark (Pawn Aimer, Object.Vector TestMark, bool bFire)

Overrides: CheckMark (global)