I don't need to test my programs. I have an error-correcting modem.
UE2:KConstraint (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- KBSJoint, KCarWheelJoint, KConeLimit, KHinge
- This class in other games:
- U2XMP, U2, UT2004, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Basic constraint class.
Properties
Property group 'KarmaConstraint'
bKDisableCollision
Type: bool
Modifiers: const
Default value: True
KConstraintActor1
Type: Actor
Modifiers: edfindable
KConstraintActor2
Type: Actor
Modifiers: edfindable
KConstraintBone1
Type: name
KConstraintBone2
Type: name
KForceThreshold
Type: float
Internal variables
bKForceFrameUpdate
Type: bool
Modifiers: const
KConstraintData
Type: int
Modifiers: transient, const
KPos1
Type: Object.Vector
KPos2
Type: Object.Vector
KPriAxis1
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
KPriAxis2
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
KSecAxis1
Type: Object.Vector
Default value:
Member | Value |
---|---|
Y | 1.0 |
KSecAxis2
Type: Object.Vector
Default value:
Member | Value |
---|---|
Y | 1.0 |
Default values
Property | Value |
---|---|
bBlockActors | False |
bBlockKarma | False |
bBlockPlayers | False |
bCollideActors | False |
bHidden | True |
bProjTarget | False |
DrawType | DT_Sprite |
Texture | Texture'Engine.S_KConstraint' |
Functions
Native functions
KGetConstraintForce
native final function KGetConstraintForce (out Object.Vector Force)
KGetConstraintTorque
native final function KGetConstraintTorque (out Object.Vector Torque)
KUpdateConstraintParams
native function KUpdateConstraintParams ()
Events
KForceExceed
event KForceExceed (float forceMag)