Always snap to grid
UE2:KVehicleFactory (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- BulldogFactory
- This class in other games:
- U2, UT2004, UE2Runtime
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KVehicle spawner location.
Properties[edit]
Property group 'KVehicleFactory'[edit]
MaxVehicleCount[edit]
Type: int
VehicleClass[edit]
Internal variables[edit]
VehicleCount[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bNoDelete | True |
RemoteRole | ROLE_None |
Texture | S_KVehFact |
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger