I'm a doctor, not a mechanic
UE2:KVehicle (U2)
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Generic 'Karma Vehicle' base class that can be controlled by a Pawn.
Properties
BaseMesh
Type: StaticMesh
DriverViewMesh
Type: StaticMesh
frontLeft
Type: KTire
frontRight
Type: KTire
rearLeft
Type: KTire
rearRight
Type: KTire
Functions
Native functions
GraphData
Events
KVehicleUpdateParams
simulated event KVehicleUpdateParams ()
VehicleStateReceived
event VehicleStateReceived ()
Overrides: Vehicle.VehicleStateReceived