Always snap to grid

UE2:KarmaParamsSkel (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> KarmaParamsCollision >> KarmaParams >> KarmaParamsSkel
Package: 
Engine
This class in other games:
UE2Runtime, U2XMP, UT2003, UT2004

The Karma physics parameter specific to skeletons. NB: All parameters are in KARMA scale!

Properties[edit]

Property group 'KarmaParamsSkel'[edit]

bKDoConvulsions[edit]

Type: bool


KConvulseSpacing[edit]

Type: Object.Range


Default value:

Member Value
A 0.5
B 1.5

KSkeleton[edit]

Type: string

Karma Asset to use for this skeleton.

Internal variables[edit]

bKImportantRagdoll[edit]

Type: bool

Modifiers: transient

This indicates this ragdoll will not be recycled during KMakeRagdollAvailable

KShotEnd[edit]

Type: Object.Vector

Modifiers: transient


KShotStart[edit]

Type: Object.Vector

Modifiers: transient


KShotStrength[edit]

Type: float

Modifiers: transient