I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:Krall (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- SkaarjPack
- Direct subclass:
- EliteKrall
- This class in other games:
- RTNP, U1, UT, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Krall.
Properties
bAttackSuccess
Type: bool
bLegless
Type: bool
bSuperAggressive
Type: bool
MeleeAttack
Type: name
Array size: 5
Default value, index 0: 'Strike1'
Default value, index 1: 'Strike2'
Default value, index 2: 'Strike3'
Default value, index 3: 'Throw'
Default value, index 4: 'Throw'
Default values
Property | Value |
---|---|
AmmunitionClass | Class'SkaarjPack.KrallAmmo' |
bCanStrafe | False |
ChallengeSound[0] | chlng1k |
ChallengeSound[1] | chlng2k |
ChallengeSound[2] | chlng1k |
ChallengeSound[3] | chlng2k |
DeathSound[0] | death1k |
DeathSound[1] | death2k |
DeathSound[2] | death1k |
DeathSound[3] | death2k |
FireSound | Sound'WeaponSounds.ShockRifleAltFire' |
HitSound[0] | injur1k |
HitSound[1] | injur2k |
HitSound[2] | injur1k |
HitSound[3] | injur2k |
IdleSwimAnim | 'Swim' |
JumpZ | 550.0 |
Mesh | KrallM |
MovementAnims[1] | 'RunF' |
MovementAnims[2] | 'RunF' |
MovementAnims[3] | 'RunF' |
ScoringValue | 2 |
Skins[0] | jkrall |
Skins[1] | jkrall |
SwimAnims[0] | 'Swim' |
SwimAnims[1] | 'Swim' |
SwimAnims[2] | 'Swim' |
SwimAnims[3] | 'Swim' |
WalkAnims[1] | 'WalkF' |
WalkAnims[2] | 'WalkF' |
WalkAnims[3] | 'WalkF' |
Functions
Events
PlayDying
Overrides: Monster.PlayDying
PostBeginPlay
event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
SetAnimAction
simulated event SetAnimAction (name NewAction)
Overrides: Monster.SetAnimAction
Other instance functions
GetFireStart
Overrides: Monster.GetFireStart
PlayTakeHit
Overrides: Monster.PlayTakeHit
PlayVictory
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SpawnShot
function SpawnShot ()
StrikeDamageTarget
function StrikeDamageTarget ()
ThrowDamageTarget
function ThrowDamageTarget ()
ThrowTarget
function ThrowTarget ()