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UE2:Krall (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Krall
Package: 
SkaarjPack
Direct subclass:
EliteKrall
This class in other games:
RTNP, U1, UT, UT2004

Krall.

Properties

bAttackSuccess

Type: bool


bLegless

Type: bool


bSuperAggressive

Type: bool


MeleeAttack

Type: name

Array size: 5


Default value, index 0: 'Strike1'

Default value, index 1: 'Strike2'

Default value, index 2: 'Strike3'

Default value, index 3: 'Throw'

Default value, index 4: 'Throw'

Default values

Property Value
AmmunitionClass Class'SkaarjPack.KrallAmmo'
bCanStrafe False
ChallengeSound[0] chlng1k
ChallengeSound[1] chlng2k
ChallengeSound[2] chlng1k
ChallengeSound[3] chlng2k
DeathSound[0] death1k
DeathSound[1] death2k
DeathSound[2] death1k
DeathSound[3] death2k
FireSound Sound'WeaponSounds.ShockRifleAltFire'
HitSound[0] injur1k
HitSound[1] injur2k
HitSound[2] injur1k
HitSound[3] injur2k
IdleSwimAnim 'Swim'
JumpZ 550.0
Mesh KrallM
MovementAnims[1] 'RunF'
MovementAnims[2] 'RunF'
MovementAnims[3] 'RunF'
ScoringValue 2
Skins[0] jkrall
Skins[1] jkrall
SwimAnims[0] 'Swim'
SwimAnims[1] 'Swim'
SwimAnims[2] 'Swim'
SwimAnims[3] 'Swim'
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'

Functions

Events

PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Monster.PlayDying


PostBeginPlay

event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


SetAnimAction

simulated event SetAnimAction (name NewAction)

Overrides: Monster.SetAnimAction


Other instance functions

GetFireStart

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayTakeHit

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Monster.PlayTakeHit


PlayVictory

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SpawnShot

function SpawnShot ()


StrikeDamageTarget

function StrikeDamageTarget ()


ThrowDamageTarget

function ThrowDamageTarget ()


ThrowTarget

function ThrowTarget ()