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UE2:LatentScriptedAction (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> LatentScriptedAction |
- Package:
- Gameplay
- Direct subclasses:
- ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForEvent, ACTION_WaitForPlayer, ACTION_WaitForTimer
- This class in other games:
- UE2Runtime, U2, UT2004
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Instance functions
CompleteOnAnim
CompleteWhenTimer
function bool CompleteWhenTimer ()
CompleteWhenTriggered
function bool CompleteWhenTriggered ()
DisplayDebug
GetDistance
function float GetDistance ()
GetMoveTargetFor
function Actor GetMoveTargetFor (ScriptedController C)
InitActionFor
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor
MoveToGoal
function bool MoveToGoal ()
StillTicking
TickedAction
function bool TickedAction ()
TurnToGoal
function bool TurnToGoal ()
WaitForPlayer
function bool WaitForPlayer ()