UE2:LatentScriptedAction (UT2004)

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UT2004 Object >> ScriptedAction >> LatentScriptedAction
Package:
Gameplay
Direct subclasses:
ACTION_FadeView, ACTION_FinishRotation, ACTION_Freeze, ACTION_MoveToPlayer, ACTION_MoveToPoint, ACTION_PlayExplosionSound, ACTION_TeleportToPoint, ACTION_TurnTowardPlayer, ACTION_WaitForAnimend, ACTION_WaitForEvent, ACTION_WaitForLIPSincAnimEnd, ACTION_WaitForPlayer, ACTION_WaitForTimer, Action_DrawHUDMaterial
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:

null

Instance functions

CompleteOnAnim

function bool CompleteOnAnim (int Channel)


CompleteOnLIPSincAnim

function bool CompleteOnLIPSincAnim ()


CompleteWhenTimer

function bool CompleteWhenTimer ()


CompleteWhenTriggered

function bool CompleteWhenTriggered ()


DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)


GetDistance

function float GetDistance ()


GetMoveTargetFor

function Actor GetMoveTargetFor (ScriptedController C)


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


MoveToGoal

function bool MoveToGoal ()


StillTicking

function bool StillTicking (ScriptedController C, float DeltaTime)


TickedAction

function bool TickedAction ()


TurnToGoal

function bool TurnToGoal ()


WaitForPlayer

function bool WaitForPlayer ()