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UE2:LinkAltFire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> LinkAltFire |
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Properties[edit]
LinkedFireForce[edit]
Type: string
jdf
Default value: "BLinkedFire"
LinkedFireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.LinkGun.BLinkedFire'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.LinkAmmo' | ||||||||
AmmoPerFire | 2 | ||||||||
BotRefireRate | 0.99 | ||||||||
FireAnimRate | 0.75 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.2 | ||||||||
FireSound | Sound'WeaponSounds.PulseRifle.PulseRifleFire' | ||||||||
FlashEmitterClass | Class'XEffects.LinkMuzFlashProj1st' | ||||||||
ProjectileClass | Class'XWeapons.LinkProjectile' | ||||||||
ProjSpawnOffset |
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
WarnTargetPct | 0.1 |
Instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DrawMuzzleFlash[edit]
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
FlashMuzzleFlash[edit]
function FlashMuzzleFlash ()
Overrides: WeaponFire.FlashMuzzleFlash
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
ServerPlayFiring[edit]
function ServerPlayFiring ()
Overrides: WeaponFire.ServerPlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile