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UE2:LinkAltFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> LinkAltFire
Package: 
XWeapons
This class in other games:
UT2003


Properties[edit]

LinkedFireForce[edit]

Type: string

jdf

Default value: "BLinkedFire"

LinkedFireSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.LinkGun.BLinkedFire'

Default values[edit]

Property Value
AmmoClass Class'XWeapons.LinkAmmo'
AmmoPerFire 2
BotRefireRate 0.99
FireAnimRate 0.75
FireEndAnim 'None'
FireForce "TranslocatorFire"
FireLoopAnim 'None'
FireRate 0.2
FireSound Sound'WeaponSounds.PulseRifle.PulseRifleFire'
FlashEmitterClass Class'XEffects.LinkMuzFlashProj1st'
ProjectileClass Class'XWeapons.LinkProjectile'
ProjSpawnOffset
Member Value
X 25.0
Y 8.0
Z -3.0
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y -2000.0
Z 0.0
ShakeOffsetTime 4.0
ShakeRotMag
Member Value
X 40.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 2000.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
WarnTargetPct 0.1

Instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DrawMuzzleFlash[edit]

function DrawMuzzleFlash (Canvas Canvas)

Overrides: WeaponFire.DrawMuzzleFlash


FlashMuzzleFlash[edit]

function FlashMuzzleFlash ()

Overrides: WeaponFire.FlashMuzzleFlash


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


ServerPlayFiring[edit]

function ServerPlayFiring ()

Overrides: WeaponFire.ServerPlayFiring


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile