Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:LinkMuzFlashProj3rd (UT2004)

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UT2004 Object >> Actor >> xEmitter >> LinkMuzFlashProj3rd
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
mAirResistance 0.0
mAttenKa 0.0
mColorRange[0]
Member Value
B 70
G 70
R 70
mColorRange[1]
Member Value
B 70
G 70
R 70
mLifeRange[0] 0.08
mLifeRange[1] 0.12
mMaxParticles 3
mMeshNodes[0] StaticMesh'LinkMuzFlashMesh'
mNumTileColumns 2
mNumTileRows 2
mParticleType PT_Mesh
mPosRelative True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.6
mSizeRange[1] 0.6
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'XEffectMat.LinkMuzProjGreenFB'

Events[edit]

Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger