Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:LinkProjectile (UT2003)

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UT2003 Object >> Actor >> Projectile >> LinkProjectile
Package: 
XWeapons
This class in other games:
UT2004

LinkProjectile.

Properties

Links

Type: int


Trail

Type: xEmitter


Default values

Property Value
AmbientGlow 217
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
bDynamicLight True
bFixedRotationDir True
Damage 30.0
DrawScale3D
Member Value
X 2.55
Y 1.7
Z 1.7
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.LinkBoltScorch'
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 4.0
LightBrightness 100.0
LightEffect LE_QuadraticNonIncidence
LightHue 100
LightRadius 3.0
LightSaturation 100
LightType LT_Steady
MaxSpeed 4000.0
MomentumTransfer 25000.0
MyDamageType Class'XWeapons.DamTypeLinkPlasma'
PrePivot
Member Value
X 10.0
RotationRate
Member Value
Roll 80000
SoundRadius 50.0
SoundVolume 255
Speed 1000.0
StaticMesh StaticMesh'WeaponStaticMesh.LinkProjectile'
Style STY_Additive

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


LinkAdjust

simulated function LinkAdjust ()


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch