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UE2:LinkProjectile (UT2003)
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Object >> Actor >> Projectile >> LinkProjectile |
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LinkProjectile.
Properties
Links
Type: int
Trail
Type: xEmitter
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 217 | ||||||||
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' | ||||||||
bDynamicLight | True | ||||||||
bFixedRotationDir | True | ||||||||
Damage | 30.0 | ||||||||
DrawScale3D |
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DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.LinkBoltScorch' | ||||||||
ForceRadius | 30.0 | ||||||||
ForceScale | 5.0 | ||||||||
ForceType | FT_Constant | ||||||||
LifeSpan | 4.0 | ||||||||
LightBrightness | 100.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 100 | ||||||||
LightRadius | 3.0 | ||||||||
LightSaturation | 100 | ||||||||
LightType | LT_Steady | ||||||||
MaxSpeed | 4000.0 | ||||||||
MomentumTransfer | 25000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeLinkPlasma' | ||||||||
PrePivot |
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RotationRate |
|
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SoundRadius | 50.0 | ||||||||
SoundVolume | 255 | ||||||||
Speed | 1000.0 | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.LinkProjectile' | ||||||||
Style | STY_Additive |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
LinkAdjust
simulated function LinkAdjust ()
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch