I don't need to test my programs. I have an error-correcting modem.
UE2:Manta (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- SkaarjPack
- This class in other games:
- RTNP, U1, UT, UT2004
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Manta.
Properties
bStinging
Type: bool
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 800.0 | ||||||||
AirAnims[0] | 'Fly' | ||||||||
AirAnims[1] | 'Fly' | ||||||||
AirAnims[2] | 'Fly' | ||||||||
AirAnims[3] | 'Fly' | ||||||||
AirSpeed | 400.0 | ||||||||
AirStillAnim | 'Fly' | ||||||||
bCanDodge | False | ||||||||
bCanFly | True | ||||||||
bCanStrafe | False | ||||||||
bPhysicsAnimUpdate | False | ||||||||
Buoyancy | 80.0 | ||||||||
ChallengeSound[0] | call1M | ||||||||
ChallengeSound[1] | call1M | ||||||||
ChallengeSound[2] | call2M | ||||||||
ChallengeSound[3] | call2M | ||||||||
CollisionHeight | 12.0 | ||||||||
DeathSound[0] | Death2M | ||||||||
DeathSound[1] | Death2M | ||||||||
DeathSound[2] | Death2M | ||||||||
DeathSound[3] | Death2M | ||||||||
HitSound[0] | injur1m | ||||||||
HitSound[1] | injur2m | ||||||||
HitSound[2] | injur1m | ||||||||
HitSound[3] | injur2m | ||||||||
Mass | 80.0 | ||||||||
MeleeRange | 200.0 | ||||||||
Mesh | Manta1 | ||||||||
MovementAnims[0] | 'Fly' | ||||||||
MovementAnims[1] | 'Fly' | ||||||||
MovementAnims[2] | 'Fly' | ||||||||
MovementAnims[3] | 'Fly' | ||||||||
RotationRate |
|
||||||||
Skins[0] | JManta1 | ||||||||
Skins[1] | JManta1 | ||||||||
TakeoffAnims[0] | 'Fly' | ||||||||
TakeoffAnims[1] | 'Fly' | ||||||||
TakeoffAnims[2] | 'Fly' | ||||||||
TakeoffAnims[3] | 'Fly' | ||||||||
TakeoffStillAnim | 'Fly' | ||||||||
WalkAnims[0] | 'Fly' | ||||||||
WalkAnims[1] | 'Fly' | ||||||||
WalkAnims[2] | 'Fly' | ||||||||
WalkAnims[3] | 'Fly' | ||||||||
WaterSpeed | 300.0 |
Functions
Events
AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Monster.AnimEnd
Bump
singular event Bump (Actor Other)
Overrides: Actor.Bump
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
Other instance functions
PlayDirectionalDeath
simulated function PlayDirectionalDeath (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalDeath
PlayDirectionalHit
simulated function PlayDirectionalHit (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalHit
PlayVictory
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SetMovementPhysics
function SetMovementPhysics ()
Overrides: Monster.SetMovementPhysics
WingBeat
function WingBeat ()