Mostly Harmless

UE2:Manta (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Manta
Package: 
SkaarjPack
This class in other games:
RTNP, U1, UT, UT2003

Manta.

Properties[edit]

bStinging[edit]

Type: bool


Default values[edit]

Property Value
AccelRate 800.0
AirAnims[0] 'Fly'
AirAnims[1] 'Fly'
AirAnims[2] 'Fly'
AirAnims[3] 'Fly'
AirSpeed 400.0
AirStillAnim 'Fly'
bCanDodge False
bCanFly True
bCanStrafe False
bPhysicsAnimUpdate False
Buoyancy 80.0
ChallengeSound[0] call1M
ChallengeSound[1] call1M
ChallengeSound[2] call2M
ChallengeSound[3] call2M
CollisionHeight 12.0
DeathSound[0] Death2M
DeathSound[1] Death2M
DeathSound[2] Death2M
DeathSound[3] Death2M
HitSound[0] injur1m
HitSound[1] injur2m
HitSound[2] injur1m
HitSound[3] injur2m
Mass 80.0
MeleeRange 200.0
Mesh Manta1
MovementAnims[0] 'Fly'
MovementAnims[1] 'Fly'
MovementAnims[2] 'Fly'
MovementAnims[3] 'Fly'
RotationRate
Member Value
Pitch 16384
Roll 15000
Yaw 55000
Skins[0] JManta1
Skins[1] JManta1
TakeoffAnims[0] 'Fly'
TakeoffAnims[1] 'Fly'
TakeoffAnims[2] 'Fly'
TakeoffAnims[3] 'Fly'
TakeoffStillAnim 'Fly'
WalkAnims[0] 'Fly'
WalkAnims[1] 'Fly'
WalkAnims[2] 'Fly'
WalkAnims[3] 'Fly'
WaterSpeed 300.0

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Monster.AnimEnd


Bump[edit]

singular event Bump (Actor Other)

Overrides: Actor.Bump


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Monster.PostBeginPlay


Other instance functions[edit]

PlayDirectionalDeath[edit]

simulated function PlayDirectionalDeath (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalDeath


PlayDirectionalHit[edit]

simulated function PlayDirectionalHit (Object.Vector HitLoc)

Overrides: xPawn.PlayDirectionalHit


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: Monster.SetMovementPhysics


WingBeat[edit]

function WingBeat ()