My program doesn't have bugs. It just develops random features.
UE2:MeshEditProps (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MeshEditProps |
- Package:
- Engine
- This class in other games:
- U2, UT2003, UE2Runtime, UT2004
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Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.
Properties[edit]
Property group 'Animation'[edit]
NewDefaultAnimation[edit]
Type: MeshAnimation
Property group 'Mesh'[edit]
NewMaxVisBound[edit]
Type: Object.Vector
NewMinVisBound[edit]
Type: Object.Vector
NewRotation[edit]
Type: Object.Rotator
NewScale[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
NewTranslation[edit]
Type: Object.Vector
Property group 'OriginalMaterial'[edit]
OrigMat0[edit]
Type: name
OrigMat1[edit]
Type: name
OrigMat2[edit]
Type: name
OrigMat3[edit]
Type: name
OrigMat4[edit]
Type: name
OrigMat5[edit]
Type: name
OrigMat6[edit]
Type: name
OrigMat7[edit]
Type: name
OrigMat8[edit]
Type: name
OrigMat9[edit]
Type: name
Property group 'Redigest'[edit]
NewLODStyle[edit]
Type: int
Make drop-down box w. styles...
Property group 'RenderOrder'[edit]
MaterialOrder0[edit]
Type: int
MaterialOrder1[edit]
Type: int
MaterialOrder2[edit]
Type: int
MaterialOrder3[edit]
Type: int
MaterialOrder4[edit]
Type: int
MaterialOrder5[edit]
Type: int
MaterialOrder6[edit]
Type: int
MaterialOrder7[edit]
Type: int
MaterialOrder8[edit]
Type: int
MaterialOrder9[edit]
Type: int
Property group 'Skin'[edit]
Material0[edit]
Type: Material
Material1[edit]
Type: Material
Material2[edit]
Type: Material
Material3[edit]
Type: Material
Material4[edit]
Type: Material
Material5[edit]
Type: Material
Material6[edit]
Type: Material
Material7[edit]
Type: Material
Material8[edit]
Type: Material
Material9[edit]
Type: Material