My program doesn't have bugs. It just develops random features.

UE2:MeshEditProps (U2XMP)

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U2XMP Object >> MeshEditProps
Package: 
Engine
This class in other games:
U2, UT2003, UE2Runtime, UT2004

Object to facilitate properties editing Animation / Mesh editor object to expose/shuttle only selected editable parameters from UMeshAnim/ UMesh objects back and forth in the editor.

Properties[edit]

Property group 'Animation'[edit]

NewDefaultAnimation[edit]

Type: MeshAnimation


Property group 'Mesh'[edit]

NewMaxVisBound[edit]

Type: Object.Vector


NewMinVisBound[edit]

Type: Object.Vector


NewRotation[edit]

Type: Object.Rotator


NewScale[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

NewTranslation[edit]

Type: Object.Vector


Property group 'OriginalMaterial'[edit]

OrigMat0[edit]

Type: name


OrigMat1[edit]

Type: name


OrigMat2[edit]

Type: name


OrigMat3[edit]

Type: name


OrigMat4[edit]

Type: name


OrigMat5[edit]

Type: name


OrigMat6[edit]

Type: name


OrigMat7[edit]

Type: name


OrigMat8[edit]

Type: name


OrigMat9[edit]

Type: name


Property group 'Redigest'[edit]

NewLODStyle[edit]

Type: int

Make drop-down box w. styles...

Property group 'RenderOrder'[edit]

MaterialOrder0[edit]

Type: int


MaterialOrder1[edit]

Type: int


MaterialOrder2[edit]

Type: int


MaterialOrder3[edit]

Type: int


MaterialOrder4[edit]

Type: int


MaterialOrder5[edit]

Type: int


MaterialOrder6[edit]

Type: int


MaterialOrder7[edit]

Type: int


MaterialOrder8[edit]

Type: int


MaterialOrder9[edit]

Type: int


Property group 'Skin'[edit]

Material0[edit]

Type: Material


Material1[edit]

Type: Material


Material2[edit]

Type: Material


Material3[edit]

Type: Material


Material4[edit]

Type: Material


Material5[edit]

Type: Material


Material6[edit]

Type: Material


Material7[edit]

Type: Material


Material8[edit]

Type: Material


Material9[edit]

Type: Material