I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:MeshObject (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> MeshObject
Package: 
Engine
Direct subclasses:
AnimEditProps, MeshEditProps, SequEditProps, SkelPrefsEditProps
This class in other games:
UT2003, U2, UT2004

MeshObject

A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.

Enums[edit]

EAnimCompressMethod[edit]

ACM_Raw 
Throws away only perfectly interpolatable keys.
ACM_Classic 
Throws away keys but don't quantize.
ACM_Quantized16bit 
Quantized quaternions, taking up 3x16 bits each.

EImpDrawMode[edit]

IDM_Normal 
IDM_Fading 

EImpLightMode[edit]

ILM_Unlit 
ILM_PseudoShaded 
Lit by hardware, diverging normals.
ILM_Uniform 
Lit by hardware, all normals pointing faceward.

EImpSpaceMode[edit]

ISM_Sprite 
ISM_Fixed 
ISM_PivotVertical 
ISM_PivotHorizontal 

EMeshSectionMethod[edit]

MSM_SmoothOnly 
Smooth (software transformed) sections only.
MSM_RigidOnly 
Only draw rigid parts, throw away anything that's not rigid.
MSM_Mixed 
Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
MSM_SinglePiece 
Freeze all as a single static piece just as in the refpose.
MSM_ForcedRigid 
Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).