Cogito, ergo sum
UE2:MeshObject (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MeshObject |
- Package:
- Engine
- Direct subclasses:
- AnimEditProps, MeshEditProps, SequEditProps, SkelPrefsEditProps
- This class in other games:
- UT2003, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
MeshObject
A base class for all Animating-Mesh-editing classes. Just a convenient place to store common elements like enums.
Enums[edit]
EAnimCompressMethod[edit]
- ACM_Raw
- Throws away only perfectly interpolatable keys.
- ACM_Classic
- Throws away keys but don't quantize.
- ACM_Quantized16bit
- Quantized quaternions, taking up 3x16 bits each.
EImpDrawMode[edit]
- IDM_Normal
- IDM_Fading
EImpLightMode[edit]
- ILM_Unlit
- ILM_PseudoShaded
- Lit by hardware, diverging normals.
- ILM_Uniform
- Lit by hardware, all normals pointing faceward.
EImpSpaceMode[edit]
- ISM_Sprite
- ISM_Fixed
- ISM_PivotVertical
- ISM_PivotHorizontal
EMeshSectionMethod[edit]
- MSM_SmoothOnly
- Smooth (software transformed) sections only.
- MSM_RigidOnly
- Only draw rigid parts, throw away anything that's not rigid.
- MSM_Mixed
- Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation).
- MSM_SinglePiece
- Freeze all as a single static piece just as in the refpose.
- MSM_ForcedRigid
- Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ).