UE2:MiniHealthPack (UT2004): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page |
m added class description and excluded CullDistance from UT2003 version |
||
Line 7: | Line 7: | ||
| parent5 = Object | | parent5 = Object | ||
}} | }} | ||
Health Vial pickup class. | |||
==Default values== | ==Default values== | ||
Line 20: | Line 19: | ||
| {{tl|CollisionRadius||Actor properties}} | | {{tl|CollisionRadius||Actor properties}} | ||
| 24.0 | | 24.0 | ||
|- | |-<noinclude> | ||
| {{tl|CullDistance||Actor properties}} | | {{tl|CullDistance||Actor properties}} | ||
| 4500.0 | | 4500.0 | ||
|- | |-</noinclude> | ||
| {{tl|DrawScale||Actor properties}} | | {{tl|DrawScale||Actor properties}} | ||
| 0.06 | | 0.06 |
Latest revision as of 01:06, 1 December 2008
![]() |
Object >> Actor >> Pickup >> TournamentPickup >> TournamentHealth >> MiniHealthPack |
- Package:
- XPickups
- This class in other games:
Health Vial pickup class.
Default values
Property | Value | ||||
---|---|---|---|---|---|
bSuperHeal | True | ||||
CollisionRadius | 24.0 | ||||
CullDistance | 4500.0 | ||||
DrawScale | 0.06 | ||||
DrawType | DT_StaticMesh | ||||
HealingAmount | 5 | ||||
MaxDesireability | 0.3 | ||||
Physics | PHYS_Rotating | ||||
PickupForce | "HealthPack" | ||||
PickupMessage | "You picked up a Health Vial +" | ||||
PickupSound | Sound'PickupSounds.HealthPack' | ||||
RotationRate |
| ||||
ScaleGlow | 0.6 | ||||
StaticMesh | StaticMesh'XPickups_rc.MiniHealthPack' | ||||
Style | STY_AlphaZ |