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UE2:Mover properties (UT2004)
- 1 Property group 'AI'
- 2 Property group 'Mover'
- 2.1 AntiPortalTag
- 2.2 bDamageTriggered
- 2.3 bDynamicLightMover
- 2.4 bOscillatingLoop
- 2.5 BrushRaytraceKey
- 2.6 bSlave
- 2.7 bToggleDirection
- 2.8 bTriggerOnceOnly
- 2.9 BumpEvent
- 2.10 BumpType
- 2.11 bUseShortestRotation
- 2.12 bUseTriggered
- 2.13 DamageThreshold
- 2.14 DelayTime
- 2.15 EncroachDamage
- 2.16 KeyNum
- 2.17 MoverEncroachType
- 2.18 MoverGlideType
- 2.19 MoveTime
- 2.20 NumKeys
- 2.21 OtherTime
- 2.22 PlayerBumpEvent
- 2.23 StayOpenTime
- 2.24 WorldRaytraceKey
- 3 Property group 'MoverEvents'
- 4 Property group 'MoverSounds'
- 5 Property group 'ReturnGroup'
- 6 Internal variables
- 6.1 AntiPortals
- 6.2 BACKUP_bHidden
- 6.3 Backup_InitialState
- 6.4 BasePos
- 6.5 BaseRot
- 6.6 bClientPause
- 6.7 bClosed
- 6.8 bDelaying
- 6.9 bJumpLift
- 6.10 bOpening
- 6.11 bPlayerOnly
- 6.12 bResetting
- 6.13 ClientStop
- 6.14 ClientUpdate
- 6.15 Follower
- 6.16 KeyPos
- 6.17 KeyRot
- 6.18 Leader
- 6.19 myMarker
- 6.20 numTriggerEvents
- 6.21 OldPos
- 6.22 OldPrePivot
- 6.23 OldRot
- 6.24 PhysAlpha
- 6.25 PhysRate
- 6.26 PrevKeyNum
- 6.27 RealPosition
- 6.28 RealRotation
- 6.29 SavedPos
- 6.30 SavedRot
- 6.31 SavedTrigger
- 6.32 SimInterpolate
- 6.33 SimOldPos
- 6.34 SimOldRotPitch
- 6.35 SimOldRotRoll
- 6.36 SimOldRotYaw
- 6.37 StartKeyNum
- 6.38 StepDirection
- 6.39 StoppedPosition
- 7 Default values
- Mover properties in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003
- Other member categories for this class:
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Property group 'AI'
Automatically setup Door navigation point for this mover when building paths.
Property group 'Mover'
Specify the tag of an AntiPortalActor that will be controlled by this mover. The specified anti-portal will be enabled only while the mover is closed. This feature can be used in addition to a zone portal in the doorway to further improve map performance if the door separates larger areas.
The door is activated by taking damage.
Apply dynamic lighting to mover.
For multi-key loop movers. If enabled, the mover reverses its movement direction when it reaches the last or first key. Otherwise the mover will continue from the last key directly to the first key.
For statically-lit movers this property specifies the key used to calculate the mover's lightmap.
This mover is a slave of another mover with the same Tag.
Toggle the rotation direction of this RotatingMover slave.
Default value: True
Go dormant after first trigger.
Optional event to cause when any valid bumper bumps the mover.
Valid bump types.
rot by -90 instead of +270 and so on.
Whether the mover can be activated by pressing the "use" key.
Minimum trigger damage for bDamageTriggered mover.
Delay between activation and starting to open.
Damage done to players getting hit by the mover.
Current or destination keyframe.
What to do when hitting a player.
Default value: ME_ReturnWhenEncroach
How to interpolate between keys.
Default value: MV_GlideByTime
Time to spend moving between keyframes.
Default value: 1.0
Number of keyframes in total. The maximum supported number of keys is 24.
Default value: 2
TriggerPound stay-open time.
Optional event to cause when the player bumps the mover.
How long to remain open before closing.
Default value: 4.0
The key number to use for casting shadows onto other statically-lit geometry.
Property group 'MoverEvents'
Event to cause when closed. The exact meaning of "closed" is determined by the mover's state, but usually it means "arrived at the initial position".
Event to cause when closing. The exact meaning of "closing" is determined by the mover's state, but usually means "started to move towards the initial position".
Event to cause when a looping mover reaches the end of the key list, in either direction for bOscillatingLoop movers.
Event to cause when opened. The exact meaning of "opened" is determined by the mover's state, but usually it means "arrived at the final position".
Event to cause when opening. The exact meaning of "opening" is determined by the mover's state, but usually means "started to move towards the final position".
Property group 'MoverSounds'
Sound to play when finish closing.
Sound to play when start closing.
Sound to play when a looping mover reaches the end of the key list, in either direction for bOscillatingLoop movers.
Optional ambient sound to play while moving.
Sound to play when finished opening.
Sound to play when start opening.
Property group 'ReturnGroup'
A "return group" is a set of movers that react to the same event. Ideally only one of the movers (the "leader") in a return group is directly activated by an external event, while the others are indirectly controlled by that leading mover.
Whether this mover is the "leader" of a return group.
The "return group" this mover belongs to. Defaults to the mover's Tag if unspecified.
The AntiPortalActor found through the AntiPortalTag.
Original value of Actor.bHidden for reset.
Original value of Actor.InitialState for reset. This is especially used for trigger-once open-timed movers as they share a common disabled state.
The mover's base location, which is identical to the location of key 0. Other key locations are stored relative to this.
The mover's base rotation, which is identical to the rotation of key 0. Other key rotations are stored relative to this.
Whether the mover is in closed position and no longer moving.
Default value: True
Whether the mover was activated for opening but is currently in the pre-open delay.
This mover is a lift that can be used for lift-jumping.
Whether the mover is currently opening or open.
Set during reset so the mover's own logic and any actors it touches during the reset know the mover should be ignored for now.
For movement replication, incremented to stop the mover clientsidely.
For movement replication, set while the mover interpolates between keys.
Array size: 24
Locations for up to 24 keys.
Array size: 24
Rotations for up to 24 keys.
The leading mover of this return group. Movers without a return group are their own leaders.
number of times triggered ( count down to untrigger )
Interpolating position, 0.0-1.0.
Who we were triggered by.
Default value: 1