Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Mover states (UT2003)
- Mover states in other games:
- UT2004
- Other member categories for this class:
- properties
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States
BumpButton
BumpButton.BeginEvent
Overrides: Actor.BeginEvent (global)
BumpButton.Bump
Overrides: Bump (global)
BumpButton.EndEvent
Overrides: Actor.EndEvent (global)
BumpOpenTimed
Extends: OpenTimedMover
BumpOpenTimed.Bump
Overrides: Bump (global)
BumpOpenTimed.DisableTrigger
Overrides: OpenTimedMover.DisableTrigger
BumpOpenTimed.EnableTrigger
Overrides: OpenTimedMover.EnableTrigger
ConstantLoop
ConstantLoop.BeginState
Overrides: Object.BeginState (global)
ConstantLoop.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooper
LeadInOutLooper.BeginState
Overrides: Object.BeginState (global)
LeadInOutLooper.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooper.Trigger
Overrides: Actor.Trigger (global)
LeadInOutLooping
LeadInOutLooping.KeyFrameReached
Overrides: KeyFrameReached (global)
LeadInOutLooping.Trigger
Overrides: Actor.Trigger (global)
LoopMove
LoopMove.BeginState
Overrides: Object.BeginState (global)
LoopMove.KeyFrameReached
Overrides: KeyFrameReached (global)
LoopMove.Trigger
Overrides: Actor.Trigger (global)
LoopMove.UnTrigger
Overrides: Actor.UnTrigger (global)
OpenTimedMover
OpenTimedMover.DisableTrigger
OpenTimedMover.EnableTrigger
OpenTimedMover.ShouldReTrigger
RotatingMover
RotatingMover.BeginState
Overrides: Object.BeginState (global)
RotatingMover.BaseFinished
Overrides: BaseFinished (global)
RotatingMover.BaseStarted
Overrides: BaseStarted (global)
StandOpenTimed
Extends: OpenTimedMover
StandOpenTimed.Attach
Overrides: Actor.Attach (global)
StandOpenTimed.CanTrigger
StandOpenTimed.DisableTrigger
Overrides: OpenTimedMover.DisableTrigger
StandOpenTimed.EnableTrigger
Overrides: OpenTimedMover.EnableTrigger
StandOpenTimed.ShouldReTrigger
Overrides: OpenTimedMover.ShouldReTrigger
TriggerControl
TriggerControl.BeginState
Overrides: Object.BeginState (global)
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerOpenTimed
Extends: OpenTimedMover
TriggerOpenTimed.Trigger
Overrides: Actor.Trigger (global)
TriggerOpenTimed.DisableTrigger
Overrides: OpenTimedMover.DisableTrigger
TriggerOpenTimed.EnableTrigger
Overrides: OpenTimedMover.EnableTrigger
TriggerPound
TriggerPound.BeginState
Overrides: Object.BeginState (global)
TriggerPound.Trigger
Overrides: Actor.Trigger (global)
TriggerPound.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerToggle
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)