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UE2:Mover states (UT2003)

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UT2003 Object >> Actor >> Mover (states)
Mover states in other games:
UT2004
Other member categories for this class:
properties

States

BumpButton

BumpButton.BeginEvent

event BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.Bump

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.EndEvent

event EndEvent ()

Overrides: Actor.EndEvent (global)


BumpOpenTimed

Extends: OpenTimedMover

BumpOpenTimed.Bump

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


BumpOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


ConstantLoop

ConstantLoop.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


ConstantLoop.KeyFrameReached

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooper

LeadInOutLooper.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


LeadInOutLooper.KeyFrameReached

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooper.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LeadInOutLooping

LeadInOutLooping.KeyFrameReached

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LeadInOutLooping.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LoopMove

LoopMove.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


LoopMove.KeyFrameReached

event KeyFrameReached ()

Overrides: KeyFrameReached (global)


LoopMove.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


LoopMove.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


OpenTimedMover

OpenTimedMover.DisableTrigger

function DisableTrigger ()


OpenTimedMover.EnableTrigger

function EnableTrigger ()


OpenTimedMover.ShouldReTrigger

function bool ShouldReTrigger ()


RotatingMover

RotatingMover.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


RotatingMover.BaseFinished

simulated function BaseFinished ()

Overrides: BaseFinished (global)


RotatingMover.BaseStarted

simulated function BaseStarted ()

Overrides: BaseStarted (global)


StandOpenTimed

Extends: OpenTimedMover

StandOpenTimed.Attach

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.CanTrigger

function bool CanTrigger (Actor Other)


StandOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


StandOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


StandOpenTimed.ShouldReTrigger

function bool ShouldReTrigger ()

Overrides: OpenTimedMover.ShouldReTrigger


TriggerControl

TriggerControl.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerOpenTimed

Extends: OpenTimedMover

TriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


TriggerOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerPound

TriggerPound.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerToggle

TriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)