Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MutLightweightVehicles (UT2004)

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UT2004 Object >> Actor >> Info >> Mutator >> MutLightweightVehicles
Package: 
Onslaught

null

Properties

DescText

Type: string

Modifiers: localized


Default value: "Vehicles get this many times as much momentum from damage"

DisplayText

Type: string

Modifiers: localized


Default value: "Momentum Multiplier"

VehicleMomentumMult

Type: float

Modifiers: config


Default value: 3.0

Default values

Property Value
Description "Vehicles fly farther when you hit them."
FriendlyName "Lightweight Vehicles"

Functions

Static events

GetDescriptionText

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Instance functions

CheckReplacement

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement