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UE2:MutOnslaughtWeapons (UT2004)

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UT2004 Object >> Actor >> Info >> Mutator >> MutOnslaughtWeapons
Package: 
Onslaught

Mutator to use Onslaught weapons in other gametypes

Properties[edit]

Property group 'MutOnslaughtWeapons'[edit]

bConfigUseOnslaughtWeapon0[edit]

Type: bool

Modifiers: config


bConfigUseOnslaughtWeapon1[edit]

Type: bool

Modifiers: config


Default value: True

bConfigUseOnslaughtWeapon2[edit]

Type: bool

Modifiers: config


Default value: True

bUseOnslaughtWeapon[edit]

Type: byte

Array size: 3


ReplacedWeaponClassNames0[edit]

Type: string

Modifiers: config

not an array because playinfo doesn't like it

Default value: "XWeapons.RocketLauncher"

ReplacedWeaponClassNames1[edit]

Type: string

Modifiers: config


Default value: "XWeapons.BioRifle"

ReplacedWeaponClassNames2[edit]

Type: string

Modifiers: config


Default value: "XWeapons.FlakCannon"

Internal variables[edit]

OnslaughtAmmoPickupClassNames[edit]

Type: string

Array size: 3


Default value, index 0: "Onslaught.ONSAVRiLAmmoPickup"

Default value, index 1: "Onslaught.ONSMineAmmoPickup"

Default value, index 2: "Onslaught.ONSGrenadeAmmoPickup"

OnslaughtWeaponClasses[edit]

Type: class<Weapon>

Array size: 3


Default value, index 0: Class'Onslaught.ONSAVRiL'

Default value, index 1: Class'Onslaught.ONSMineLayer'

Default value, index 2: Class'Onslaught.ONSGrenadeLauncher'

OnslaughtWeaponPickupClassNames[edit]

Type: string

Array size: 3


ONSWeaponDescText[edit]

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "Choose if the AVRiL will be added to the game"

Default value, index 1: "Replace this weapon with the AVRiL"

Default value, index 2: "Choose if the Mine Layer will be added to the game"

Default value, index 3: "Replace this weapon with the Mine Layer"

Default value, index 4: "Choose if the Grenade Launcher will be added to the game"

Default value, index 5: "Replace this weapon with the Grenade Launcher"

ONSWeaponDisplayText[edit]

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "Include AVRiL"

Default value, index 1: "Replace this with AVRiL"

Default value, index 2: "Include Mine Layer"

Default value, index 3: "Replace this with Mine Layer"

Default value, index 4: "Include Grenade Launcher"

Default value, index 5: "Replace this with Grenade Launcher"

ReplacedAmmoPickupClasses[edit]

Type: class<Ammo>

Array size: 3


ReplacedWeaponClasses[edit]

Type: class<Weapon>

Array size: 3


ReplacedWeaponPickupClasses[edit]

Type: class<WeaponPickup>

Array size: 3


Default values[edit]

Property Value
Description "Add the Onslaught weapons to other gametypes."
FriendlyName "Onslaught Weapons"
GroupName "Arena"

Functions[edit]

Static events[edit]

GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement


GetInventoryClassOverride[edit]

function string GetInventoryClassOverride (string InventoryClassName)

Overrides: Mutator.GetInventoryClassOverride