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UE2:MutOnslaughtWeapons (UT2004)

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UT2004 Object >> Actor >> Info >> Mutator >> MutOnslaughtWeapons
Package: 
Onslaught

Mutator to use Onslaught weapons in other gametypes

Properties

Property group 'MutOnslaughtWeapons'

bConfigUseOnslaughtWeapon0

Type: bool

Modifiers: config


bConfigUseOnslaughtWeapon1

Type: bool

Modifiers: config


Default value: True

bConfigUseOnslaughtWeapon2

Type: bool

Modifiers: config


Default value: True

bUseOnslaughtWeapon

Type: byte

Array size: 3


ReplacedWeaponClassNames0

Type: string

Modifiers: config

not an array because playinfo doesn't like it

Default value: "XWeapons.RocketLauncher"

ReplacedWeaponClassNames1

Type: string

Modifiers: config


Default value: "XWeapons.BioRifle"

ReplacedWeaponClassNames2

Type: string

Modifiers: config


Default value: "XWeapons.FlakCannon"

Internal variables

OnslaughtAmmoPickupClassNames

Type: string

Array size: 3


Default value, index 0: "Onslaught.ONSAVRiLAmmoPickup"

Default value, index 1: "Onslaught.ONSMineAmmoPickup"

Default value, index 2: "Onslaught.ONSGrenadeAmmoPickup"

OnslaughtWeaponClasses

Type: class<Weapon>

Array size: 3


Default value, index 0: Class'Onslaught.ONSAVRiL'

Default value, index 1: Class'Onslaught.ONSMineLayer'

Default value, index 2: Class'Onslaught.ONSGrenadeLauncher'

OnslaughtWeaponPickupClassNames

Type: string

Array size: 3


ONSWeaponDescText

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "Choose if the AVRiL will be added to the game"

Default value, index 1: "Replace this weapon with the AVRiL"

Default value, index 2: "Choose if the Mine Layer will be added to the game"

Default value, index 3: "Replace this weapon with the Mine Layer"

Default value, index 4: "Choose if the Grenade Launcher will be added to the game"

Default value, index 5: "Replace this weapon with the Grenade Launcher"

ONSWeaponDisplayText

Type: string

Array size: 6

Modifiers: localized


Default value, index 0: "Include AVRiL"

Default value, index 1: "Replace this with AVRiL"

Default value, index 2: "Include Mine Layer"

Default value, index 3: "Replace this with Mine Layer"

Default value, index 4: "Include Grenade Launcher"

Default value, index 5: "Replace this with Grenade Launcher"

ReplacedAmmoPickupClasses

Type: class<Ammo>

Array size: 3


ReplacedWeaponClasses

Type: class<Weapon>

Array size: 3


ReplacedWeaponPickupClasses

Type: class<WeaponPickup>

Array size: 3


Default values

Property Value
Description "Add the Onslaught weapons to other gametypes."
FriendlyName "Onslaught Weapons"
GroupName "Arena"

Functions

Static events

GetDescriptionText

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CheckReplacement

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: Mutator.CheckReplacement


GetInventoryClassOverride

function string GetInventoryClassOverride (string InventoryClassName)

Overrides: Mutator.GetInventoryClassOverride