The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:MutVehicleArena (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> Mutator >> MutVehicleArena
Package: 
OnslaughtFull

null

Properties[edit]

ArenaDescText[edit]

Type: string

Modifiers: localized


Default value: "Determines which vehicle type will be used in the match."

ArenaDisplayText[edit]

Type: string

Modifiers: localized


Default value: "Arena Vehicle"

ArenaVehicleClass[edit]

Type: class<SVehicle>


ArenaVehicleClassName[edit]

Type: string

Modifiers: config


Default value: "Onslaught.ONSRV"

VehicleClassNames[edit]

Type: array<string>


Default value, index 0: "Onslaught.ONSRV"

Default value, index 1: "Onslaught.ONSPRV"

Default value, index 2: "Onslaught.ONSAttackCraft"

Default value, index 3: "Onslaught.ONSHoverBike"

Default value, index 4: "Onslaught.ONSHoverTank"

Default value, index 5: "OnslaughtBP.ONSDualAttackCraft"

Default value, index 6: "OnslaughtBP.ONSArtillery"

Default value, index 7: "OnslaughtBP.ONSShockTank"

Default values[edit]

Property Value
Description "Replace all vehicles in map with a particular type."
FriendlyName "Vehicle Arena"
GroupName "VehicleArena"

Functions[edit]

Static events[edit]

GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay