My program doesn't have bugs. It just develops random features.

UE2:NetMonkey (U2)

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U2 Object >> UIHelper >> NetMonkey
Package: 
U2

$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: NetMonkey.uc Author: Aaron R Leiby Date: 10 March 2003 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:

Properties[edit]

bKickBan[edit]

Type: bool


bListen[edit]

Type: bool

Modifiers: config


BlueString[edit]

Type: string

Modifiers: localized


Default value: "Blue"

bPasswordCanceled[edit]

Type: bool


bShowAllMaps[edit]

Type: bool


Favorites[edit]

Type: array<ServerEntry>

Modifiers: config


GameOver_MapName[edit]

Type: string


GameOver_Scores[edit]

Type: array<GameOverScore>

Modifiers: native


GamePassword[edit]

Type: string

Modifiers: config


KickPlayers[edit]

Type: array<KickEntry>

Modifiers: native


LQC[edit]

Type: LANQueryClient


MapList[edit]

Type: array<string>


ML[edit]

Type: MapList


MSC[edit]

Type: MasterServerClient


MutatorDisabledString[edit]

Type: string

Modifiers: localized


MutatorEnabledString[edit]

Type: string

Modifiers: localized


Default value: "Enabled"

MutatorList[edit]

Type: array<string>


Mutators[edit]

Type: array<MutatorEntry>

Modifiers: config


NextUpdateTime[edit]

Type: float


NoMutatorsString[edit]

Type: string

Modifiers: localized


Default value: "None"

PlayerInfo[edit]

Type: array<Info.KeyValuePair>


PlayerResponseLines[edit]

Type: array<Info.PlayerResponseLine>


Players[edit]

Type: array<PlayerEntry>


RedString[edit]

Type: string

Modifiers: localized


Default value: "Red"

RelevantActors[edit]

Type: array<RelevantActorEntry>


SelectedMap[edit]

Type: string


ServerIndex[edit]

Type: int


ServerInfo[edit]

Type: array<Info.KeyValuePair>


Servers[edit]

Type: array<ServerEntry>


TeamBlue[edit]

Type: array<TeamEntry>

Modifiers: native


TeamRed[edit]

Type: array<TeamEntry>

Modifiers: native


Structs[edit]

GameOverScore[edit]

Modifiers: native

float TeamRank 
string Team 
string Name 
float Score 
PlayerReplicationInfo PRI 

KickEntry[edit]

Modifiers: native

string Name 
float Score 
string Time 
float Ping 
PlayerReplicationInfo PRI 

MutatorEntry[edit]

Modifiers: native

string Enabled 
string Package 
string Name 
string Desc 

PlayerEntry[edit]

Modifiers: native

string Name 
float Ping 
float Score 
float Index 
 !!hide

RelevantActorEntry[edit]

Modifiers: native

float Index 
string Actor 

ServerEntry[edit]

Modifiers: native

string Favorite 
string Name 
float Ping 
string Map 
float Players 
float MaxPlayers 
string IP 
float Port 
 !!hide
float QueryPort 
 !!hide
float Index 
 !!hide

TeamEntry[edit]

Modifiers: native

string Name 
int IconIndex 
float Score 
float Ping 
string PlayTime 
bool bHasArtifact 
int ArtifactIndex 
PlayerReplicationInfo PRI 

Functions[edit]

Native functions[edit]

FindServer[edit]

native function int FindServer (float ServerID)


GetFavoriteData[edit]

native interface function int GetFavoriteData ()


GetGameOverScoreData[edit]

native interface function int GetGameOverScoreData ()


GetInLoss[edit]

native interface function float GetInLoss ()


GetKickPlayerData[edit]

native interface function int GetKickPlayerData ()


GetMutatorData[edit]

native interface function int GetMutatorData ()


GetOutLoss[edit]

native interface function float GetOutLoss ()


GetPing[edit]

native interface function float GetPing ()


GetPlayerData[edit]

native interface function int GetPlayerData ()


GetPlayerInfoData[edit]

native interface function int GetPlayerInfoData ()


GetRelevantActorData[edit]

native interface function int GetRelevantActorData ()


GetServerData[edit]

native interface function int GetServerData ()


GetServerInfoData[edit]

native interface function int GetServerInfoData ()


Events[edit]

Constructed[edit]

event Constructed ()

Overrides: Object.Constructed


Other instance functions[edit]

See NetMonkey instance functions.