My program doesn't have bugs. It just develops random features.
UE2:NetMonkey (U2)
Contents
- 1 Properties
- 1.1 bKickBan
- 1.2 bListen
- 1.3 BlueString
- 1.4 bPasswordCanceled
- 1.5 bShowAllMaps
- 1.6 Favorites
- 1.7 GameOver_MapName
- 1.8 GameOver_Scores
- 1.9 GamePassword
- 1.10 KickPlayers
- 1.11 LQC
- 1.12 MapList
- 1.13 ML
- 1.14 MSC
- 1.15 MutatorDisabledString
- 1.16 MutatorEnabledString
- 1.17 MutatorList
- 1.18 Mutators
- 1.19 NextUpdateTime
- 1.20 NoMutatorsString
- 1.21 PlayerInfo
- 1.22 PlayerResponseLines
- 1.23 Players
- 1.24 RedString
- 1.25 RelevantActors
- 1.26 SelectedMap
- 1.27 ServerIndex
- 1.28 ServerInfo
- 1.29 Servers
- 1.30 TeamBlue
- 1.31 TeamRed
- 2 Structs
- 3 Functions
- Package:
- U2
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$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: NetMonkey.uc Author: Aaron R Leiby Date: 10 March 2003 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:
Properties[edit]
bKickBan[edit]
Type: bool
bListen[edit]
Type: bool
Modifiers: config
BlueString[edit]
Type: string
Modifiers: localized
Default value: "Blue"
bPasswordCanceled[edit]
Type: bool
bShowAllMaps[edit]
Type: bool
Favorites[edit]
Type: array<ServerEntry>
Modifiers: config
GameOver_MapName[edit]
Type: string
GameOver_Scores[edit]
Type: array<GameOverScore>
Modifiers: native
GamePassword[edit]
Type: string
Modifiers: config
KickPlayers[edit]
Modifiers: native
LQC[edit]
Type: LANQueryClient
MapList[edit]
ML[edit]
Type: MapList
MSC[edit]
Type: MasterServerClient
MutatorDisabledString[edit]
Type: string
Modifiers: localized
MutatorEnabledString[edit]
Type: string
Modifiers: localized
Default value: "Enabled"
MutatorList[edit]
Mutators[edit]
Type: array<MutatorEntry>
Modifiers: config
NextUpdateTime[edit]
Type: float
NoMutatorsString[edit]
Type: string
Modifiers: localized
Default value: "None"
PlayerInfo[edit]
Type: array<Info.KeyValuePair>
PlayerResponseLines[edit]
Type: array<Info.PlayerResponseLine>
Players[edit]
Type: array<PlayerEntry>
RedString[edit]
Type: string
Modifiers: localized
Default value: "Red"
RelevantActors[edit]
Type: array<RelevantActorEntry>
SelectedMap[edit]
Type: string
ServerIndex[edit]
Type: int
ServerInfo[edit]
Type: array<Info.KeyValuePair>
Servers[edit]
Type: array<ServerEntry>
TeamBlue[edit]
Modifiers: native
TeamRed[edit]
Modifiers: native
Structs[edit]
GameOverScore[edit]
Modifiers: native
- float TeamRank
- string Team
- string Name
- float Score
- PlayerReplicationInfo PRI
KickEntry[edit]
Modifiers: native
- string Name
- float Score
- string Time
- float Ping
- PlayerReplicationInfo PRI
MutatorEntry[edit]
Modifiers: native
PlayerEntry[edit]
Modifiers: native
RelevantActorEntry[edit]
Modifiers: native
ServerEntry[edit]
Modifiers: native
- string Favorite
- string Name
- float Ping
- string Map
- float Players
- float MaxPlayers
- string IP
- float Port
- !!hide
- float QueryPort
- !!hide
- float Index
- !!hide
TeamEntry[edit]
Modifiers: native
- string Name
- int IconIndex
- float Score
- float Ping
- string PlayTime
- bool bHasArtifact
- int ArtifactIndex
- PlayerReplicationInfo PRI
Functions[edit]
Native functions[edit]
FindServer[edit]
GetFavoriteData[edit]
GetGameOverScoreData[edit]
GetInLoss[edit]
GetKickPlayerData[edit]
GetMutatorData[edit]
GetOutLoss[edit]
GetPing[edit]
GetPlayerData[edit]
GetPlayerInfoData[edit]
GetRelevantActorData[edit]
GetServerData[edit]
GetServerInfoData[edit]
Events[edit]
Constructed[edit]
Overrides: Object.Constructed