I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:NetMonkey (U2)
Contents
- 1 Properties
- 1.1 bKickBan
- 1.2 bListen
- 1.3 BlueString
- 1.4 bPasswordCanceled
- 1.5 bShowAllMaps
- 1.6 Favorites
- 1.7 GameOver_MapName
- 1.8 GameOver_Scores
- 1.9 GamePassword
- 1.10 KickPlayers
- 1.11 LQC
- 1.12 MapList
- 1.13 ML
- 1.14 MSC
- 1.15 MutatorDisabledString
- 1.16 MutatorEnabledString
- 1.17 MutatorList
- 1.18 Mutators
- 1.19 NextUpdateTime
- 1.20 NoMutatorsString
- 1.21 PlayerInfo
- 1.22 PlayerResponseLines
- 1.23 Players
- 1.24 RedString
- 1.25 RelevantActors
- 1.26 SelectedMap
- 1.27 ServerIndex
- 1.28 ServerInfo
- 1.29 Servers
- 1.30 TeamBlue
- 1.31 TeamRed
- 2 Structs
- 3 Functions
- Package:
- U2
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$Author: Aleiby $ $Date: 12/19/02 1:48p $ $Revision: 85 $ Name: NetMonkey.uc Author: Aaron R Leiby Date: 10 March 2003 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:
Properties
bKickBan
Type: bool
bListen
Type: bool
Modifiers: config
BlueString
Type: string
Modifiers: localized
Default value: "Blue"
bPasswordCanceled
Type: bool
bShowAllMaps
Type: bool
Favorites
Type: array<ServerEntry>
Modifiers: config
GameOver_MapName
Type: string
GameOver_Scores
Type: array<GameOverScore>
Modifiers: native
GamePassword
Type: string
Modifiers: config
KickPlayers
Modifiers: native
LQC
Type: LANQueryClient
MapList
ML
Type: MapList
MSC
Type: MasterServerClient
MutatorDisabledString
Type: string
Modifiers: localized
MutatorEnabledString
Type: string
Modifiers: localized
Default value: "Enabled"
MutatorList
Mutators
Type: array<MutatorEntry>
Modifiers: config
NextUpdateTime
Type: float
NoMutatorsString
Type: string
Modifiers: localized
Default value: "None"
PlayerInfo
Type: array<Info.KeyValuePair>
PlayerResponseLines
Type: array<Info.PlayerResponseLine>
Players
Type: array<PlayerEntry>
RedString
Type: string
Modifiers: localized
Default value: "Red"
RelevantActors
Type: array<RelevantActorEntry>
SelectedMap
Type: string
ServerIndex
Type: int
ServerInfo
Type: array<Info.KeyValuePair>
Servers
Type: array<ServerEntry>
TeamBlue
Modifiers: native
TeamRed
Modifiers: native
Structs
GameOverScore
Modifiers: native
- float TeamRank
- string Team
- string Name
- float Score
- PlayerReplicationInfo PRI
KickEntry
Modifiers: native
- string Name
- float Score
- string Time
- float Ping
- PlayerReplicationInfo PRI
MutatorEntry
Modifiers: native
PlayerEntry
Modifiers: native
RelevantActorEntry
Modifiers: native
ServerEntry
Modifiers: native
- string Favorite
- string Name
- float Ping
- string Map
- float Players
- float MaxPlayers
- string IP
- float Port
- !!hide
- float QueryPort
- !!hide
- float Index
- !!hide
TeamEntry
Modifiers: native
- string Name
- int IconIndex
- float Score
- float Ping
- string PlayTime
- bool bHasArtifact
- int ArtifactIndex
- PlayerReplicationInfo PRI
Functions
Native functions
FindServer
GetFavoriteData
GetGameOverScoreData
GetInLoss
GetKickPlayerData
GetMutatorData
GetOutLoss
GetPing
GetPlayerData
GetPlayerInfoData
GetRelevantActorData
GetServerData
GetServerInfoData
Events
Constructed
Overrides: Object.Constructed