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UE2:NewTransDeresBlue (UT2004)

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UT2004 Object >> Actor >> Emitter >> NewTransDeresBlue
Package: 
XEffects

null

Default values[edit]

Property Value
AutoDestroy True
bNetInitialRotation True
bNetTemporary True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter4'
RemoteRole ROLE_SimulatedProxy
Texture Texture'AW-2004Particles.Energy.BandFlash'

Subobjects[edit]

SpriteEmitter4[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorScale[1] (RelativeTime=0.100000,Color=(B=255,G=128))
ColorScale[2] (RelativeTime=0.750000,Color=(B=255,G=128))
ColorScale[3] (RelativeTime=1.000000)
InitialParticlesPerSecond 1000.0
LifetimeRange
Member Value
Max 1.0
Min 0.5
MaxParticles 27
RespawnDeadParticles False
ScaleSizeByVelocityMultiplier
Member Value
X 0.0050
ScaleSizeXByVelocity True
SizeScale[0] (RelativeSize=20.000000)
SizeScale[1] (RelativeTime=0.300000,RelativeSize=8.000000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=0.500000)
SphereRadiusRange
Member Value
Max 32.0
Min 32.0
StartLocationRange
Member Value
Z
Member Value
Max 64.0
Min -64.0
StartLocationShape PTLS_All
StartSizeRange
Member Value
X
Member Value
Max 12.0
Min 8.0
StartVelocityRange
Member Value
X
Member Value
Max 8.0
Min 5.0
Texture Texture'AW-2004Particles.Energy.BandFlash'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Right
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True
UseVelocityScale True
VelocityScale[0] (RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
VelocityScale[1] (RelativeTime=0.200000,RelativeVelocity=(X=5.000000,Y=5.000000,Z=5.000000))
VelocityScale[2] (RelativeTime=0.400000,RelativeVelocity=(X=20.000000,Y=20.000000,Z=20.000000))
VelocityScale[3] (RelativeTime=1.000000,RelativeVelocity=(X=200.000000,Y=200.000000,Z=200.000000))

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay