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UE2:NewWind (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- ParticleSystems
- This class in other games:
- U2XMP
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NewWind.uc $Author: Mfox $ $Date: 6/25/02 11:40p $ $Revision: 4 $
Description: Simulates wind for a ParticleGenerator. How to use this class:
Place in level.
Set ImpulseTime and Windspeed.
Link to desired ParticleGenerator via Tag and Event.
Set ImpulseTime and Windspeed.
Link to desired ParticleGenerator via Tag and Event.
Properties
Property group 'NewWind'
B_CollectGenerators
Type: Button
Default value: "CollectGenerators"
B_TriggerWind
Type: Button
Default value: "EditTrigger"
bCollected
Type: bool
bInitiallyOn
Type: bool
Default value: True
bOn
Type: bool
MaxImpulseTime
Type: float
MaxWindspeed
Type: float
MinImpulseTime
Type: float
MinWindspeed
Type: float
TimerDuration
Type: float
Internal variables
TriggerTime
Type: float
Windspeed
Type: Object.Vector
Default values
Property | Value |
---|---|
bDirectional | True |
bGameRelevant | True |
bHidden | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
InitialState | ' |
RemoteRole | ROLE_None |
Functions
Events
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
CollectGenerators
simulated function CollectGenerators ()
EditTrigger
simulated function EditTrigger ()
ResetSpeed
simulated function ResetSpeed ()
SetSpeed
simulated function SetSpeed (float Speed)
States
TriggerControl
Modifiers: simulated
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerTimed
Modifiers: simulated
TriggerTimed.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
TriggerTimed.Trigger
Overrides: Actor.Trigger (global)
TriggerToggle
Modifiers: simulated
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)