My program doesn't have bugs. It just develops random features.

UE2:ONSAttackCraftStreamer (UT2004)

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UT2004 Object >> Actor >> Emitter >> ONSAttackCraftStreamer
Package: 
Onslaught

null

Default values

Property Value
bHardAttach True
bNoDelete False
CullDistance 8000.0
Emitters[0] TrailEmitter'TrailEmitter0'

Subobjects

TrailEmitter0

Class: Engine.TrailEmitter

Property Value
AlphaTest False
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=64,G=64,R=64,A=255))
ColorScale[1] (RelativeTime=1.000000,Color=(B=64,G=64,R=64,A=255))
DistanceThreshold 50.0
DrawStyle PTDS_AlphaBlend
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 50.0
Min 50.0
MaxParticles 1
MaxPointsPerTrail 100
PointLifeTime 1.0
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=1.000000)
SizeScale[1] (RelativeTime=1.000000)
StartSizeRange
Member Value
X
Member Value
Max 5.0
Min 5.0
Y
Member Value
Max 10.0
Min 10.0
Texture Texture'AW-2004Particles.Weapons.TrailBlura'
TrailLocation PTTL_FollowEmitter
TrailShadeType PTTST_Linear