My program doesn't have bugs. It just develops random features.
UE2:ONSAttackCraftStreamer (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
bHardAttach | True |
bNoDelete | False |
CullDistance | 8000.0 |
Emitters[0] | TrailEmitter'TrailEmitter0' |
Subobjects
TrailEmitter0
Class: Engine.TrailEmitter
Property | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AlphaTest | False | ||||||||||||||||||
AutomaticInitialSpawning | False | ||||||||||||||||||
ColorScale[0] | (Color=(B=64,G=64,R=64,A=255)) | ||||||||||||||||||
ColorScale[1] | (RelativeTime=1.000000,Color=(B=64,G=64,R=64,A=255)) | ||||||||||||||||||
DistanceThreshold | 50.0 | ||||||||||||||||||
DrawStyle | PTDS_AlphaBlend | ||||||||||||||||||
InitialParticlesPerSecond | 5000.0 | ||||||||||||||||||
LifetimeRange |
|
||||||||||||||||||
MaxParticles | 1 | ||||||||||||||||||
MaxPointsPerTrail | 100 | ||||||||||||||||||
PointLifeTime | 1.0 | ||||||||||||||||||
SecondsBeforeInactive | 0.0 | ||||||||||||||||||
SizeScale[0] | (RelativeSize=1.000000) | ||||||||||||||||||
SizeScale[1] | (RelativeTime=1.000000) | ||||||||||||||||||
StartSizeRange |
|
||||||||||||||||||
Texture | Texture'AW-2004Particles.Weapons.TrailBlura' | ||||||||||||||||||
TrailLocation | PTTL_FollowEmitter | ||||||||||||||||||
TrailShadeType | PTTST_Linear |