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UE2:ONSDualACSideGun (UT2004)
Object >> Actor >> ONSWeapon >> ONSLinkableWeapon >> ONSDualACSideGun |
Contents
- Package:
- OnslaughtBP
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ONSDaulACSideGun - (C) 2004, Epic Games Joe Wilcox
This is the primary weapon the Cicada.
Properties
bDumpingLoad
Type: bool
Are we dumping our load of rockets?
bFiresRight
Type: bool
If true, this weapon will eject shells to the right instead of the left
bLocked
Type: bool
If true all shots are locked to the vector below
bSkipFire
Type: bool
If true, it ignore this shot and pass it to it's linked weapon
FireControl
Type: Controller
Temp. Storage of who is doing the firing.
LoadedShotCount
Type: int
LockedTarget
Type: Object.Vector
If bLocked, all missiles will home to this location
LockPosition
Type: Object.Vector
position when locked on
MaxShotCount
Type: int
LoadedShotCount = # of shots loaded, MaxShotCount = Max # to load
Default value: 16
ReloadSound
Type: Sound
Sound to play when loading a rocket
RelockTime
Type: float
Time before we can reacquire a lock
Default values
Property | Value | ||||||||||
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AIInfo[0] |
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AIInfo[1] |
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AltFireInterval | 0.33 | ||||||||||
AltFireProjectileClass | Class'OnslaughtBP.ONSDualACRocket' | ||||||||||
AltFireSoundClass | Sound'CicadaSnds.Missile.MissileEject' | ||||||||||
AltFireSoundVolume | 70.0 | ||||||||||
bInstantRotation | True | ||||||||||
CullDistance | 7000.0 | ||||||||||
FireSoundClass | Sound'CicadaSnds.Missile.MissileEject' | ||||||||||
FireSoundVolume | 70.0 | ||||||||||
Mesh | Mesh'ONSBPAnimations.DualAttackCraftSideGunMesh' | ||||||||||
PitchBone | 'RL_Right' | ||||||||||
PitchDownLimit | 50000 | ||||||||||
PitchUpLimit | 18000 | ||||||||||
ProjectileClass | Class'OnslaughtBP.ONSDualACRocket' | ||||||||||
RotationsPerSecond | 0.09 | ||||||||||
WeaponFireAttachmentBone | 'FirePoint' | ||||||||||
YawBone | 'RL_Right' | ||||||||||
YawEndConstraint | 5000.0 | ||||||||||
YawStartConstraint | -5000.0 |
Functions
Events
AttemptFire
Overrides: ONSLinkableWeapon.AttemptFire
OwnerEffects
Overrides: ONSWeapon.OwnerEffects
Timer
Overrides: Actor.Timer
Other instance functions
BestMode
Overrides: ONSWeapon.BestMode
CanAttack
Overrides: ONSWeapon.CanAttack
ChangeTargetLock
ClientStopFire
Overrides: ONSWeapon.ClientStopFire
FindInitialTarget
FireSingle
RemoveLock
SpawnProjectile
Overrides: ONSWeapon.SpawnProjectile
SpawnTargetBeam
WeaponCeaseFire
Overrides: ONSWeapon.WeaponCeaseFire