My program doesn't have bugs. It just develops random features.

UE2:ONSHoverTank (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSTreadCraft >> ONSHoverTank
Package: 
Onslaught
Direct subclass:
ONSHoverTank_IonPlasma


Properties

Property group 'ONSHoverTank'

MaxPitchSpeed

Type: float


Default value: 700.0

Internal variables

LeftTreadPanner

Type: VariableTexPanner


MaxAirSpeed

Type: float


Default value: 5000.0

MaxGroundSpeed

Type: float


Default value: 800.0

RightTreadPanner

Type: VariableTexPanner


TreadVelocityScale

Type: float


Default value: 450.0

Default values

See ONSHoverTank defaults.

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events

Destroyed

simulated event Destroyed ()

Overrides: ONSTreadCraft.Destroyed


DrivingStatusChanged

simulated event DrivingStatusChanged ()

Overrides: Vehicle.DrivingStatusChanged


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Vehicle.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ONSVehicle.TakeDamage


Tick

simulated event Tick (float DeltaTime)

Overrides: SVehicle.Tick


Other instance functions

AltFire

function AltFire (optional float F)

Overrides: ONSVehicle.AltFire


ClientKDriverLeave

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSVehicle.ClientKDriverLeave


ClientVehicleCeaseFire

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.ClientVehicleCeaseFire


DestroyTreads

simulated function DestroyTreads ()


DriverLeft

function DriverLeft ()

Overrides: ONSVehicle.DriverLeft


ImportantVehicle

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


KDriverEnter

function KDriverEnter (Pawn p)

Overrides: ONSVehicle.KDriverEnter


RecommendLongRangedAttack

function bool RecommendLongRangedAttack ()

Overrides: Pawn.RecommendLongRangedAttack


SetupTreads

simulated function SetupTreads ()


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes