Always snap to grid
UE2:ONSMortarTargetBeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
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Properties
ArtilleryLocation
Type: Object.Vector
bReticleActivated
Type: bool
Default value: True
MinMoveSpeed
Type: float
Default value: 4000.0
MoveSpeedFactor
Type: float
Default value: 6.0
TargetLocation
Type: Object.Vector
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 254 | ||||||||
bUnlit | True | ||||||||
DrawScale3D |
|
||||||||
DrawType | DT_StaticMesh | ||||||||
RemoteRole | ROLE_None | ||||||||
StaticMesh | StaticMesh'ONS-BPJW1.Target' |
Functions
Events
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
SetStatus
simulated function SetStatus (bool bStatus)