My program doesn't have bugs. It just develops random features.

UE2:ONSPCTeleportTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> ONSPCTeleportTrigger
Package: 
Onslaught


Default values[edit]

Property Value
bStasis True
CollisionHeight 200.0
CollisionRadius 230.0

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy[edit]

event UsedBy (Pawn user)

Overrides: Actor.UsedBy