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UE2:ONSPlasmaProjectile (UT2004)
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Object >> Actor >> Projectile >> ONSPlasmaProjectile |
Contents
- Package:
- Onslaught
- Direct subclasses:
- ONSAttackCraftPlasmaProjectileBlue, ONSAttackCraftPlasmaProjectileRed, ONSHoverBikePlasmaProjectile, ONSMASPlasmaProjectile, ONSManualGunPlasmaProjectile
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Properties[edit]
Property group 'ONSPlasmaProjectile'[edit]
AccelerationMagnitude[edit]
Type: float
HitEffectClass[edit]
Default value: Class'Onslaught.ONSPlasmaHitGreen'
PlasmaEffectClass[edit]
Internal variables[edit]
Plasma[edit]
Type: Emitter
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 100 |
Damage | 70.0 |
DamageRadius | 240.0 |
DrawType | DT_None |
ExplosionDecal | Class'XEffects.LinkBoltScorch' |
LifeSpan | 1.6 |
MaxSpeed | 7000.0 |
MomentumTransfer | 4000.0 |
Speed | 7000.0 |
Style | STY_Additive |
Functions[edit]
Static functions[edit]
GetRange[edit]
simulated static function float GetRange ()
Overrides: Projectile.GetRange
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch