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UE2:ONSRV (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSRV
Package: 
Onslaught


Properties[edit]

See ONSRV properties.

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events[edit]

Tick[edit]

simulated event Tick (float DT)

Overrides: ONSWheeledCraft.Tick


Other instance functions[edit]

AltFire[edit]

function AltFire (optional float F)

Overrides: ONSVehicle.AltFire


BladeBreakOff[edit]

simulated function BladeBreakOff (int Slot, name BoneName, class<EmitterBreakEffect)


CheckForHeadShot[edit]

function Pawn CheckForHeadShot (Object.Vector loc, Object.Vector ray, float AdditionalScale)

Overrides: Vehicle.CheckForHeadShot


ChooseFireAt[edit]

function ChooseFireAt (Actor A)

Overrides: ONSVehicle.ChooseFireAt


ClientVehicleCeaseFire[edit]

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.ClientVehicleCeaseFire


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleCeaseFire[edit]

function VehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.VehicleCeaseFire


VehicleFire[edit]

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.VehicleFire