Gah - a solution with more questions. – EntropicLqd
UE2:ONSRV (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSRV |
- Package:
- Onslaught
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Properties[edit]
See ONSRV properties.
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSVehicle.StaticPrecache
Events[edit]
Tick[edit]
simulated event Tick (float DT)
Overrides: ONSWheeledCraft.Tick
Other instance functions[edit]
AltFire[edit]
function AltFire (optional float F)
Overrides: ONSVehicle.AltFire
BladeBreakOff[edit]
CheckForHeadShot[edit]
Overrides: Vehicle.CheckForHeadShot
ChooseFireAt[edit]
function ChooseFireAt (Actor A)
Overrides: ONSVehicle.ChooseFireAt
ClientVehicleCeaseFire[edit]
function ClientVehicleCeaseFire (bool bWasAltFire)
Overrides: ONSVehicle.ClientVehicleCeaseFire
ShouldTargetMissile[edit]
function ShouldTargetMissile (Projectile P)
Overrides: Vehicle.ShouldTargetMissile
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: ONSVehicle.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: ONSVehicle.UpdatePrecacheStaticMeshes
VehicleCeaseFire[edit]
function VehicleCeaseFire (bool bWasAltFire)
Overrides: ONSVehicle.VehicleCeaseFire
VehicleFire[edit]
function VehicleFire (bool bWasAltFire)
Overrides: Vehicle.VehicleFire