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UE2:ONSRocketProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSRocketProjectile
Package: 
Onslaught
Known custom subclasses:
Crusha/DynamicWeather, Crusha/DynamicWeather/DWLightning


Properties

bHitWater

Type: bool


Corona

Type: Effects


Dir

Type: Object.Vector


SmokeTrailEffect

Type: Emitter


Default values

Property Value
AmbientGlow 96
AmbientSound Sound'VMVehicleSounds-S.HoverTank.IncomingShell'
bFixedRotationDir True
bFullVolume True
Damage 300.0
DamageRadius 660.0
DesiredRotation
Member Value
Roll 30000
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
FluidSurfaceShootStrengthMod 10.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 1.2
MaxSpeed 15000.0
MomentumTransfer 125000.0
MyDamageType Class'Onslaught.DamTypeTankShell'
RotationRate
Member Value
Roll 50000
SoundRadius 1000.0
SoundVolume 255
Speed 15000.0
StaticMesh StaticMesh'WeaponStaticMesh.RocketProj'
TransientSoundRadius 1000.0
TransientSoundVolume 1.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch