UE2:ONSTeleportPad (UT2004)

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UT2004 Object >> Actor >> ONSTeleportPad
Package:
Onslaught

for node teleporting

Properties

BlueSkins

Type: array<Material>


Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREblueFinal'

Default value, index 2: FinalBlend'AW-2004Particles.Energy.BeamHitFinal'

RedSkins

Type: array<Material>


Default value, index 0: Texture'ONSstructureTextures.CoreGroup.PowerNodeTEX'

Default value, index 1: FinalBlend'ONSstructureTextures.CoreGroup.powerNodeUpperFLAREredFinal'

Default value, index 2: FinalBlend'AW-2004Particles.Energy.BeamHitFinal'

Default values

Property Value
bAcceptsProjectors False
bBlockActors True
bCollideActors True
bProjTarget True
bStasis True
bStatic True
DrawScale 2.0
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh StaticMesh'VMStructures.CoreGroue.BaseNodeSM'

Functions

Events

UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy


Other instance functions

SetTeam

simulated function SetTeam (byte Team)