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UE2:ONSVehicleKillMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> ONSVehicleKillMessage
Package: 
Onslaught

null

Properties

KillSound

Type: name

Array size: 8


Default value, index 0: 'Road_Kill'

Default value, index 1: 'Hit_and_run'

Default value, index 2: 'Road_Rage'

Default value, index 3: 'Vehicular_manslaughter'

Default value, index 4: 'Pancake'

Default value, index 5: 'EagleEye'

Default value, index 6: 'top_gun'

Default value, index 7: 'fender_bender'

KillString

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Road Kill!"

Default value, index 1: "Hit and Run!"

Default value, index 2: "Road Rage!"

Default value, index 3: "Vehicular Manslaughter!"

Default value, index 4: "Pancake!"

Default value, index 5: "Eagle Eye!"

Default value, index 6: "Top Gun!"

Default value, index 7: "Fender Bender!"

Default values

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
B 0
G 0
R 255
FontSize 1
PosY 0.242
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString