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UE2:ONSVehicle property group ONSVehicle (UT2004)
Contents
- 1 Property group 'ONSVehicle'
- 1.1 AltFireImpulse
- 1.2 bEnableProximityViewShake
- 1.3 BlueSkin
- 1.4 bOnlyViewShakeIfDriven
- 1.5 DamagedEffectAccScale
- 1.6 DamagedEffectClass
- 1.7 DamagedEffectFireDamagePerSec
- 1.8 DamagedEffectHealthFireFactor
- 1.9 DamagedEffectHealthSmokeFactor
- 1.10 DamagedEffectOffset
- 1.11 DamagedEffectScale
- 1.12 DestroyedVehicleMesh
- 1.13 DestructionAngularMomentum
- 1.14 DestructionEffectClass
- 1.15 DestructionLinearMomentum
- 1.16 DisintegrationEffectClass
- 1.17 DisintegrationHealth
- 1.18 ExplosionSoundRadius
- 1.19 ExplosionSounds
- 1.20 ExplosionSoundVolume
- 1.21 FireImpulse
- 1.22 HeadlightCoronaMaterial
- 1.23 HeadlightCoronaMaxSize
- 1.24 HeadlightCoronaOffset
- 1.25 HeadlightProjectorMaterial
- 1.26 HeadlightProjectorOffset
- 1.27 HeadlightProjectorRotation
- 1.28 HeadlightProjectorScale
- 1.29 IdleSound
- 1.30 ImpactDamageMult
- 1.31 ImpactDamageSounds
- 1.32 ImpactDamageThreshold
- 1.33 ImpactDamageTicks
- 1.34 RedSkin
- 1.35 ShakeOffsetMag
- 1.36 ShakeOffsetRate
- 1.37 ShakeOffsetTime
- 1.38 ShakeRotMag
- 1.39 ShakeRotRate
- 1.40 ShakeRotTime
- 1.41 ShutDownForce
- 1.42 ShutDownSound
- 1.43 SparkAdvanceFactor
- 1.44 SparkEffect
- 1.45 SparkEffectClass
- 1.46 StartUpForce
- 1.47 StartUpSound
- 1.48 TimeBetweenImpactExplosions
- 1.49 ViewShakeOffsetFreq
- 1.50 ViewShakeOffsetMag
- 1.51 ViewShakeRadius
- 1.52 ViewShakeRotFreq
- 1.53 ViewShakeRotMag
;Other member categories for this class::instance functions, internal variables
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Property group 'ONSVehicle'[edit]
AltFireImpulse[edit]
Type: Object.Vector
bEnableProximityViewShake[edit]
Type: bool
BlueSkin[edit]
Type: Material
bOnlyViewShakeIfDriven[edit]
Type: bool
Default value: True
DamagedEffectAccScale[edit]
Type: float
Default value: 0.25
DamagedEffectClass[edit]
Type: class<ONSDamagedEffect>
Default value: Class'Onslaught.ONSDamagedEffect'
DamagedEffectFireDamagePerSec[edit]
Type: float
Default value: 0.75
DamagedEffectHealthFireFactor[edit]
Type: float
Proportion of default health before thing starts burning.
Default value: 0.25
DamagedEffectHealthSmokeFactor[edit]
Type: float
Proportion of default health before thing starts smoking.
Default value: 0.5
DamagedEffectOffset[edit]
Type: Object.Vector
DamagedEffectScale[edit]
Type: float
Default value: 1.0
DestroyedVehicleMesh[edit]
Type: StaticMesh
DestructionAngularMomentum[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 50.0 |
Min | 50.0 |
DestructionEffectClass[edit]
DestructionLinearMomentum[edit]
Type: Object.Range
DisintegrationEffectClass[edit]
DisintegrationHealth[edit]
Type: float
Default value: -50.0
ExplosionSoundRadius[edit]
Type: float
Default value: 200.0
ExplosionSounds[edit]
Default value, index 0: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01'
Default value, index 1: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion02'
Default value, index 2: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion03'
Default value, index 3: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion04'
Default value, index 4: Sound'ONSVehicleSounds-S.Explosions.VehicleExplosion05'
ExplosionSoundVolume[edit]
Type: float
Default value: 5.0
FireImpulse[edit]
Type: Object.Vector
HeadlightCoronaMaterial[edit]
Type: Material
HeadlightCoronaMaxSize[edit]
Type: float
HeadlightCoronaOffset[edit]
Type: array<Object.Vector>
HeadlightProjectorMaterial[edit]
Type: Material
If null, do not create projector.
HeadlightProjectorOffset[edit]
Type: Object.Vector
HeadlightProjectorRotation[edit]
Type: Object.Rotator
HeadlightProjectorScale[edit]
Type: float
IdleSound[edit]
Type: Sound
ImpactDamageMult[edit]
Type: float
Default value: 3.0E-4
ImpactDamageSounds[edit]
Default value, index 0: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision01'
Default value, index 1: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision02'
Default value, index 2: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision03'
Default value, index 3: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision04'
Default value, index 4: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision05'
Default value, index 5: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision06'
Default value, index 6: Sound'ONSVehicleSounds-S.CollisionSounds.VehicleCollision07'
ImpactDamageThreshold[edit]
Type: float
Default value: 5000.0
ImpactDamageTicks[edit]
Type: float
Default value: 10.0
RedSkin[edit]
Type: Material
ShakeOffsetMag[edit]
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime[edit]
Type: float
Default value: 10.0
ShakeRotMag[edit]
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate[edit]
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime[edit]
Type: float
how much time to rot the instigator's view
Default value: 6.0
ShutDownForce[edit]
Type: string
ShutDownSound[edit]
Type: Sound
SparkAdvanceFactor[edit]
Type: float
Default value: 1.5
SparkEffect[edit]
Type: ONSImpactSparks
Modifiers: editinline
SparkEffectClass[edit]
Type: class<ONSImpactSparks>
Default value: Class'Onslaught.ONSImpactSparks'
StartUpForce[edit]
Type: string
StartUpSound[edit]
Type: Sound
TimeBetweenImpactExplosions[edit]
Type: float
Default value: 0.1
ViewShakeOffsetFreq[edit]
Type: float
ViewShakeOffsetMag[edit]
Type: Object.Vector
ViewShakeRadius[edit]
Type: float
Distance from vehicle origin that view starts to shake.
Default value: 100.0
ViewShakeRotFreq[edit]
Type: float
ViewShakeRotMag[edit]
Type: Object.Rotator