Gah - a solution with more questions. – EntropicLqd

UE2:Object (U2)

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U2 Object
Package: 
Core
Direct subclasses:
Player, Commandlet, KarmaParamsCollision, Actor, AnimEditProps, AnimNotifyProps, AnimNotify, ReachSpec, Bitmap, LevelSummary, BrushBuilder, CameraEffect, Canvas, CheatManager, Client, ConsolePlugIn, Console, DebugInfoManager, DebugStuff, Force, I3DL2Listener, ListItem, Locale, MatObject, MatchInfo, MaterialFactory, Material, MeshObject, Movie, NotifyProperties, ObjectPool, Palette, ParticleSystemAssets, ParticleTemplate, PlayerInput, SVehicleWheel, ScriptedAction, SequEditProps, SkelPrefsEditProps, Subsystem, TestObj, Time, UIHelper, WebApplication, WebRequest, WebResponse, Primitive, Sound, Font
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2XMP, UT2004, UDK, UT3

Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.

Constants

RF_Transactional

Value: 0x00000001

Supports editor undo/redo.

RF_Public

Value: 0x00000004

Can be referenced by external package files.

RF_Transient

Value: 0x00004000

Can't be saved or loaded.

RF_NotForClient

Value: 0x00100000

Don't load for game client.

RF_NotForServer

Value: 0x00200000

Don't load for game server.

RF_NotForEdit

Value: 0x00400000

Don't load for editor.

NoState

Value:


NoLabel

Value:


MaxInt

Value: 0x7fffffff


MaxFlt

Value: 3.402823466E38


Pi

Value: 3.1415926535897932


DegreesToRadians

Value: 0.0174532925199432

PI / 180.0

RadiansToDegrees

Value: 57.295779513082321

180.0 / PI

DegreesToRotationUnits

Value: 182.044

65536 / 360

RotationUnitsToDegrees

Value: 0.00549


MAXSEED

Value: 4194304.0

2**22;

Properties

Property group 'Object'

Name

Type: name

Modifiers: native, const, editconst


Internal variables

Class

Type: Class

Modifiers: native, const, editconst


ObjectFlags

Type: int

Modifiers: native, const


ObjectInternal

Type: int

Array size: 6

Modifiers: native, private, const


Outer

Type: Object

Modifiers: native, const


Enums

EAlignment

ALMT_None 
ALMT_Left 
ALMT_Right 
ALMT_Top 
ALMT_Bottom 
ALMT_Center 
ALMT_HardLeft 
ALMT_HardRight 
ALMT_HardTop 
ALMT_HardBottom 
ALMT_HardCenter 

EAxis

AXIS_X 
AXIS_Y 
AXIS_Z 

ECamOrientation

CAMORIENT_None 
CAMORIENT_LookAtActor 
CAMORIENT_FacePath 
CAMORIENT_Interpolate 
CAMORIENT_Dolly 

ESheerAxis

Structs

See Object structs.

Functions

Static native functions

See Object static native functions.

Other static functions

Round

static final function float Round (float A)


Native functions

AddTimer

native simulated final function AddTimer (name NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)


AddTimerS

native simulated final function AddTimerS (string NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)


Delete

native(1032) final function Delete (optional bool bForceNow)


Disable

native(118) final function Disable (name ProbeFunc)


Enable

native(117) final function Enable (name ProbeFunc)


GetPropertyText

native final function string GetPropertyText (string PropName)


GetStateName

native(284) final function name GetStateName ()


GotoState

native(113) final function GotoState (optional name NewState, optional name Label)


IsA

native(303) final function bool IsA (name ClassName)


IsInState

native(281) final function bool IsInState (name TestState)


RemoveAllTimers

native simulated final function RemoveAllTimers ()


RemoveTimer

native simulated final function RemoveTimer (name NotifyFunc)


RemoveTimerS

native simulated final function RemoveTimerS (string NotifyFunc)


SaveConfig

native(536) final function SaveConfig ()


SetPropertyText

native final function SetPropertyText (string PropName, string PropValue, optional bool bIgnoreConst)


TimeRemaining

native simulated final function float TimeRemaining (name NotifyFunc)


TimeRemainingS

native simulated final function float TimeRemainingS (string NotifyFunc)


Events

BeginState

event BeginState ()


Constructed

event Constructed ()


EndState

event EndState ()


Operators

See Object operators.