Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Object (U2XMP)

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U2XMP Object
Package: 
Core
Direct subclasses:
TriggerHelper, UtilSquad, Actor, AdminManager, AnimEditProps, BehaviorControllerInterf, Bitmap, BrushBuilder, Canvas, CheatManager, Client, Commandlet, ConsolePlugIn, Console, TestObj, DebugInfoManager, DebugStuff, Force, Palette, GameAIControllerInterf, GibSet, I3DL2Listener, ImpactHandler, KarmaParams, LegendObjectComponent, LevelDesc, LevelSummary, Locale, MatObject, MaterialFactory, Material, MeshEditProps, ObjectPool, ParticleTemplate, ParticleEmitter, ParticleSystemAssets, PlayerInput, Player, ReachSpec, RenderIterator, ScriptControllerInterf, SequEditProps, SoundSlotInterf, SoundTable, Subsystem, TextureTypes, Time, UIHelper, WebApplication, WebRequest, WebResponse, Primitive, Sound, Font
This class in other games:
RTNP, U1, UT, UE2Runtime, UT2003, U2, UT2004, UDK, UT3

Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.

Constants

RF_NotifyStateChange

Value: 0x00000100


NoState

Value:

NEW

NoLabel

Value:


MaxInt

Value: 0x7fffffff


MaxFlt

Value: 3.402823466E38

NEW (mdf)

Pi

Value: 3.1415926535897932


DegreesToRadians

Value: 0.0174532925199432

NEW (mdf) PI / 180.0

RadiansToDegrees

Value: 57.295779513082321

NEW (mdf) 180.0 / PI

DegreesToRotationUnits

Value: 182.044

NEW (mdf) 65536 / 360

RotationUnitsToDegrees

Value: 0.00549


MAXSEED

Value: 4194304.0

2**22;

Properties

Property group 'Object'

Class

Type: Class

Modifiers: native, const, editconst


Name

Type: name

Modifiers: native, const, editconst


Internal variables

ObjectFlags

Type: int

Modifiers: native, const


ObjectInternal

Type: int

Array size: 6

Modifiers: native, private, const


Outer

Type: Object

Modifiers: native, const


Enums

EAlignment

ALMT_None 
ALMT_Left 
ALMT_Right 
ALMT_Top 
ALMT_Bottom 
ALMT_Center 
ALMT_HardLeft 
ALMT_HardRight 
ALMT_HardTop 
ALMT_HardBottom 
ALMT_HardCenter 

ECamOrientation

CAMORIENT_None 
CAMORIENT_LookAtActor 
CAMORIENT_FacePath 
CAMORIENT_Interpolate 

ESheerAxis

Structs

See Object structs.

Functions

Static native functions

See Object static native functions.

Other static functions

GetWhiteColor

static final function Color GetWhiteColor ()


Quotes

static final function string Quotes (string S)


Round

static final function float Round (float A)


SMod

static final function int SMod (int i, int Limit)


Native functions

AddFlagSafe

native final function AddFlagSafe (int Flag)


AddTimer

native simulated final function AddTimer (name NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)


AddTimerS

native simulated final function AddTimerS (string NotifyFunc, float Frequency, optional bool bRepeat, optional float RandomSpread, optional bool bForceUpdate)


CallFunction

native simulated final function bool CallFunction (name FuncName, optional Object ReturnObj, optional name ReturnVarName, optional int Index)


CallFunctionS

native simulated final function bool CallFunctionS (string FuncName, optional Object ReturnObj, optional string ReturnVarName, optional int Index)


CanGetProperty

native simulated final function bool CanGetProperty (string PropName)


CanSetProperty

native simulated final function bool CanSetProperty (string PropName)


DefinesFunction

native simulated final function bool DefinesFunction (name FuncName)


DefinesFunctionS

native simulated final function bool DefinesFunctionS (string FuncName)


Delete

native(1032) final function Delete ()


Disable

native(118) final function Disable (name ProbeFunc)


DumpProbes

native final function name DumpProbes ()


Enable

native(117) final function Enable (name ProbeFunc)


GetPropertyText

native simulated final function string GetPropertyText (string PropName, optional bool bDefault)


GetStateName

native(284) final function name GetStateName ()


GotoLabel

native(992) final function GotoLabel (name Label)


GotoState

native(113) final function GotoState (name NewState, optional name Label)


IsA

native(303) final function bool IsA (name ClassName)


IsInState

native(281) final function bool IsInState (name TestState)


IsProbing

native final function bool IsProbing (name ProbeFunc)


RemoveAllTimers

native simulated final function RemoveAllTimers ()


RemoveFlagSafe

native final function RemoveFlagSafe (int Flag)


RemoveTimer

native simulated final function RemoveTimer (name NotifyFunc)


RemoveTimerS

native simulated final function RemoveTimerS (string NotifyFunc)


SaveConfig

native(536) final function SaveConfig ()


SetPropertyText

native simulated final function SetPropertyText (string PropName, string PropValue)


SetPropertyTextDefault

native simulated final function SetPropertyTextDefault (string PropName)


TimeRemaining

native simulated final function float TimeRemaining (name NotifyFunc)


TimeRemainingS

native simulated final function float TimeRemainingS (string NotifyFunc)


TraceMessage

native simulated final function TraceMessage (name TraceName, Object ContextObject, coerce string Msg)


Events

BeginState

event BeginState ()


Constructed

event Constructed ()


EndState

event EndState ()


NotifyStateChange

event NotifyStateChange (name OldState, name NewState, name Label, bool bGoto, string ContextNameStr, int ContextLineNum)


Other instance functions

SetProbing

final function SetProbing (name ProbeFunc, bool bVal)


Operators

See Object operators.