I'm a doctor, not a mechanic
UE2:ObjectivePointingArrow (UT2004)
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- Package:
- UT2k4Assault
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ObjectivePointingArrow Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
DrawOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 16.0 |
Z | 9.5 |
PulseTeamSkin
Type: Material
Array size: 2
Default value, index 0: Shader'AS_FX_TX.Skins.ObjectiveArrow_Red_S'
Default value, index 1: Shader'AS_FX_TX.Skins.ObjectiveArrow_Blue_S'
TeamSkin
Type: Material
Array size: 2
Default value, index 0: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Red_S'
Default value, index 1: Shader'AS_FX_TX.Skins.OBJ_ArrowNormal_Blue_S'
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAcceptsProjectors | False | ||||
bBlockNonZeroExtentTraces | False | ||||
bBlockZeroExtentTraces | False | ||||
bHidden | True | ||||
bLightingVisibility | False | ||||
bOnlyOwnerSee | True | ||||
bUnlit | True | ||||
DrawScale | 0.015 | ||||
DrawScale3D |
|
||||
DrawType | DT_StaticMesh | ||||
RemoteRole | Role_None | ||||
StaticMesh | StaticMesh'AS_Weapons_SM.FX.ObjectiveArrow' |
Instance functions
Render
SetTeamSkin
SetYellowColor
simulated function SetYellowColor (bool bPulse)