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UE2:PROJ_LinkTurret_Plasma (UT2004)

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UT2004 Object >> Actor >> Projectile >> PROJ_LinkTurret_Plasma
Package: 
UT2k4AssaultFull

PROJ_LinkTurret_Plasma Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Links[edit]

Type: int


Plasma[edit]

Type: FX_LinkTurret_GreenPlasma


VehicleDamageMult[edit]

Type: float


Default value: 4.0

Default values[edit]

Property Value
AmbientSound Sound'WeaponSounds.ShockRifle.LinkGunProjectile'
bDynamicLight True
Damage 75.0
DamageRadius 300.0
DrawScale3D
Member Value
X 2.295
Y 1.53
Z 1.53
DrawType DT_None
FluidSurfaceShootStrengthMod 6.0
ForceRadius 30.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 4.0
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 100
LightRadius 3.0
LightSaturation 100
LightType LT_Steady
MaxEffectDistance 7000.0
MaxSpeed 5000.0
MomentumTransfer 5000.0
MyDamageType Class'UT2k4AssaultFull.DamTypeLinkTurretPlasma'
SoundRadius 50.0
SoundVolume 255
Speed 5000.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


HurtRadius[edit]

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Projectile.HurtRadius


LinkAdjust[edit]

simulated function LinkAdjust ()


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch