UE2:PackBase (U2)
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Object >> Actor >> Inventory >> Weapon >> DeployableInventory >> PackBase |
- Package:
- Deployables
- Direct subclasses:
- AmmoPacks, EnergyPacks, HealthPacks
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Default values
Property | Value |
---|---|
AmmoAmount[0] | 9999 |
AmmoUsed[0] | 0 |
AttachmentClass | Class'Deployables.EnergyPackAttachment' |
bCanIntersectDUs | True |
bCanIntersectPawns | True |
bIgnoreOwnerYaw | True |
bTossProjectiles | True |
GroupOffset | 1 |
InventoryGroup | 5 |
MaxAmmo[0] | 9999 |
Mesh | SkeletalMesh'WeaponsK.Pickups' |
PickupAmmoCount | 19998 |
Instance functions
AreSupplyPacksOnline
simulated function bool AreSupplyPacksOnline ()
CanDeploy
Overrides: DeployableInventory.CanDeploy
DeployDestinationIsValid
function bool DeployDestinationIsValid (Object.Vector DeployLocation, Object.Rotator DeployRotation)
Overrides: DeployableInventory.DeployDestinationIsValid
NextWeapon
Overrides: Weapon.NextWeapon
PlayFiring
simulated function PlayFiring ()
Overrides: DeployableInventory.PlayFiring
PostDeploy
Overrides: DeployableInventory.PostDeploy
PrevWeapon
Overrides: Weapon.PrevWeapon
WeaponChange
Overrides: Weapon.WeaponChange