My program doesn't have bugs. It just develops random features.
UE2:Painter (UT2003)
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BestMode
- 2.2.2 BringUp
- 2.2.3 CheckMark
- 2.2.4 ClientWeaponThrown
- 2.2.5 ConsumeAmmo
- 2.2.6 GetAIRating
- 2.2.7 HasAmmo
- 2.2.8 PutDown
- 2.2.9 RangedAttackTime
- 2.2.10 ReallyConsumeAmmo
- 2.2.11 RecommendLongRangedAttack
- 2.2.12 RecommendRangedAttack
- 2.2.13 SetZoomBlendColor
- 2.2.14 SuggestAttackStyle
- 2.2.15 SuggestDefenseStyle
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Gfx'[edit]
ArrowColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
borderX[edit]
Type: float
Default value: 60.0
borderY[edit]
Type: float
Default value: 60.0
ChargeColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
FocusColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 215 |
B | 126 |
G | 90 |
R | 71 |
focusX[edit]
Type: float
Default value: 135.0
focusY[edit]
Type: float
Default value: 105.0
innerArrowsX[edit]
Type: float
Default value: 42.0
innerArrowsY[edit]
Type: float
Default value: 42.0
RechargeOrigin[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 600.0 |
Y | 330.0 |
Z | 0.0 |
RechargeSize[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | -180.0 |
Z | 0.0 |
Internal variables[edit]
EndEffect[edit]
Type: Object.Vector
FirstCannon[edit]
Type: IonCannon
LastFOV[edit]
Type: float
Modifiers: transient
MarkLocation[edit]
Type: Object.Vector
zoomed[edit]
Type: bool
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 1.0 | ||||||||||
AttachmentClass | Class'XWeapons.PainterAttachment' | ||||||||||
bNotInDemo | True | ||||||||||
BobDamping | 1.575 | ||||||||||
CenteredOffsetY | -22.0 | ||||||||||
CenteredRoll | 1000 | ||||||||||
CurrentRating | 1.0 | ||||||||||
DefaultPriority | 11 | ||||||||||
DemoReplacement | Class'XWeapons.SniperRifle' | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.PainterFire | ||||||||||
FireModeClass[1] | XWeapons.PainterZoom | ||||||||||
IconCoords |
|
||||||||||
IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
InventoryGroup | 0 | ||||||||||
ItemName | "Ion Painter" | ||||||||||
Mesh | Mesh'Weapons.Painter_1st' | ||||||||||
PickupClass | Class'XWeapons.PainterPickup' | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "SwitchToLinkGun" | ||||||||||
SelectSound | Sound'WeaponSounds.LinkGun.SwitchToLinkGun' | ||||||||||
SmallViewOffset |
|
||||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
ClientStartFire[edit]
Overrides: Weapon.ClientStartFire
ClientStopFire[edit]
Overrides: Weapon.ClientStopFire
PostBeginPlay[edit]
Overrides: Weapon.PostBeginPlay
PrebeginPlay[edit]
Overrides: Actor.PreBeginPlay
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
Other instance functions[edit]
BestMode[edit]
Overrides: Weapon.BestMode
BringUp[edit]
Overrides: Weapon.BringUp
CheckMark[edit]
ClientWeaponThrown[edit]
Overrides: Weapon.ClientWeaponThrown
ConsumeAmmo[edit]
Overrides: Weapon.ConsumeAmmo
GetAIRating[edit]
Overrides: Weapon.GetAIRating
HasAmmo[edit]
Overrides: Weapon.HasAmmo
PutDown[edit]
Overrides: Weapon.PutDown
RangedAttackTime[edit]
Overrides: Weapon.RangedAttackTime
ReallyConsumeAmmo[edit]
RecommendLongRangedAttack[edit]
Overrides: Weapon.RecommendLongRangedAttack
RecommendRangedAttack[edit]
Overrides: Weapon.RecommendRangedAttack
SetZoomBlendColor[edit]
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
Overrides: Weapon.SuggestDefenseStyle