My program doesn't have bugs. It just develops random features.

UE2:ParticleBlower (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> ParticleBlower
Package: 
ParticleSystems
Known classes within ParticleBlower:
BlowerForce
Direct subclasses:
GenericExplosionBlowerSmall, GenericExplosionBlower, RL_Blower, RL_Sucker, SC_Sucker
This class in other games:
U2

$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 2 $ Name: ParticleBlower.uc Author: Aaron R Leiby Date: 28 July 2000 Description: How to use this class: Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.)

Properties

Property group 'ParticleBlower'

AccelMax

Type: float

Modifiers: public

Acceleration at MaxRadius.

AccelMin

Type: float

Modifiers: public


DestroyRadius

Type: float

Modifiers: public

Destroy all affected particles that come within this radius.

MaxSpeed

Type: float

Modifiers: public

Don't adjust the velocity of particles going faster than this.

RadiusMax

Type: float

Modifiers: public

Effective range. (Max)

RadiusMin

Type: float

Modifiers: public

Effective range. (Min)

Spread

Type: float

Modifiers: public

Cone of influence (centered on Rotation).

Internal variables

Blower

Type: BlowerForce

Modifiers: protected


Default values

Property Value
bDirectional True
bHidden True
bMustFace False

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: ParticleGenerator.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: ParticleGenerator.PreBeginPlay


Other instance functions

DefineDependants

function DefineDependants ()