My program doesn't have bugs. It just develops random features.
UE2:ParticleBlower (U2XMP)
Object >> Actor >> ParticleGenerator >> ParticleBlower |
Contents
- Package:
- ParticleSystems
- Known classes within ParticleBlower:
- BlowerForce
- Direct subclasses:
- GenericExplosionBlowerSmall, GenericExplosionBlower, RL_Blower, RL_Sucker, SC_Sucker
- This class in other games:
- U2
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$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 2 $ Name: ParticleBlower.uc Author: Aaron R Leiby Date: 28 July 2000 Description: How to use this class: Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.)
Properties
Property group 'ParticleBlower'
AccelMax
Type: float
Modifiers: public
Acceleration at MaxRadius.
AccelMin
Type: float
Modifiers: public
DestroyRadius
Type: float
Modifiers: public
Destroy all affected particles that come within this radius.
MaxSpeed
Type: float
Modifiers: public
Don't adjust the velocity of particles going faster than this.
RadiusMax
Type: float
Modifiers: public
Effective range. (Max)
RadiusMin
Type: float
Modifiers: public
Effective range. (Min)
Spread
Type: float
Modifiers: public
Cone of influence (centered on Rotation).
Internal variables
Blower
Type: BlowerForce
Modifiers: protected
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bMustFace | False |
Functions
Events
Destroyed
Overrides: ParticleGenerator.Destroyed
PreBeginPlay
Overrides: ParticleGenerator.PreBeginPlay