I'm a doctor, not a mechanic
UE2:ParticleColliderDisc (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: ParticleColliderDisc.uc Author: Aaron R Leiby Date: 10 April 2000 Description: Simple collider using planar geometry. How to use this class:
Set CollisionRadius.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set CullDistance to determine ParticleGenerators affected.
Toggle bCollectParticleGenerators to attach to nearby generators.
Set CullDistance to determine ParticleGenerators affected.
Properties
Property group 'ParticleColliderDisc'
AffectedSystems
Type: array<ParticleGenerator>
bCollectParticleGenerators
Type: bool
Elasticity
Type: float
How well things bounce off of us. (0.0..1.0)
Default value: 0.75
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
CollisionRadius | 150.0 |
CullDistance | 300.0 |
Instance functions
DefineDependants
function DefineDependants ()