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UE2:ParticleEmitter properties (UE2Runtime)
Object >> ParticleEmitter (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Acceleration'
- 1.2 Property group 'Collision'
- 1.3 Property group 'Color'
- 1.4 Property group 'Fading'
- 1.5 Property group 'Force'
- 1.6 Property group 'General'
- 1.7 Property group 'Local'
- 1.8 Property group 'Location'
- 1.9 Property group 'Mass'
- 1.10 Property group 'MeshSpawning'
- 1.11 Property group 'Rendering'
- 1.12 Property group 'Revolution'
- 1.13 Property group 'Rotation'
- 1.14 Property group 'Size'
- 1.15 Property group 'SkeletalMesh'
- 1.16 Property group 'Sound'
- 1.17 Property group 'Spawning'
- 1.18 Property group 'Texture'
- 1.19 Property group 'Tick'
- 1.20 Property group 'Time'
- 1.21 Property group 'Trigger'
- 1.22 Property group 'Velocity'
- 1.23 Property group 'Warmup'
- 1.24 Internal variables
- 1.24.1 ActiveParticles
- 1.24.2 AllParticlesDead
- 1.24.3 BoundingBox
- 1.24.4 CurrentCollisionSoundIndex
- 1.24.5 CurrentMeshSpawningIndex
- 1.24.6 CurrentSpawningSoundIndex
- 1.24.7 CurrentSpawnOnTrigger
- 1.24.8 DeferredParticles
- 1.24.9 GlobalOffset
- 1.24.10 Inactive
- 1.24.11 InactiveTime
- 1.24.12 InitialDelay
- 1.24.13 Initialized
- 1.24.14 KillPending
- 1.24.15 MaxActiveParticles
- 1.24.16 MaxSizeScale
- 1.24.17 MeshVertsAndNormals
- 1.24.18 OtherIndex
- 1.24.19 Owner
- 1.24.20 ParticleIndex
- 1.24.21 Particles
- 1.24.22 PPSFraction
- 1.24.23 PS2Data
- 1.24.24 RealDisableFogging
- 1.24.25 RealExtentMultiplier
- 1.24.26 RealMeshNormal
- 1.24.27 TimeTillReset
- 1.24.28 WarmedUp
- ParticleEmitter properties in other games:
- U2XMP, UT2003, UT2004
- Other member categories for this class:
- enums
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Properties
Property group 'Acceleration'
Acceleration
Type: Object.Vector
Property group 'Collision'
CollisionPlanes
Type: array<Object.Plane>
DampingFactorRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
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X |
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Y |
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Z |
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ExtentMultiplier
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
MaxCollisions
Type: Object.Range
SpawnAmount
Type: int
SpawnedVelocityScaleRange
Type: Object.RangeVector
SpawnFromOtherEmitter
Type: int
Default value: -1
UseCollision
Type: bool
UseCollisionPlanes
Type: bool
UseMaxCollisions
Type: bool
UseSpawnedVelocityScale
Type: bool
Property group 'Color'
ColorMultiplierRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
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X |
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Y |
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Z |
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ColorScale
Type: array<ParticleColorScale>
ColorScaleRepeats
Type: float
UseColorScale
Type: bool
Property group 'Fading'
FadeIn
Type: bool
FadeInEndTime
Type: float
FadeInFactor
Type: Object.Plane
Default value:
Member | Value |
---|---|
W | 1.0 |
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FadeOut
Type: bool
FadeOutFactor
Type: Object.Plane
Default value:
Member | Value |
---|---|
W | 1.0 |
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FadeOutStartTime
Type: float
Property group 'Force'
UseActorForces
Type: bool
Property group 'General'
CoordinateSystem
Type: EParticleCoordinateSystem
EffectAxis
Type: EParticleEffectAxis
MaxParticles
Type: int
Modifiers: const
Default value: 10
ResetAfterChange
Type: bool
Property group 'Local'
AutoDestroy
Type: bool
AutoReset
Type: bool
AutoResetTimeRange
Type: Object.Range
Disabled
Type: bool
DisableFogging
Type: bool
Name
Type: string
RespawnDeadParticles
Type: bool
Default value: True
Property group 'Location'
AddLocationFromOtherEmitter
Type: int
Default value: -1
SphereRadiusRange
Type: Object.Range
StartLocationOffset
Type: Object.Vector
StartLocationPolarRange
Type: Object.RangeVector
StartLocationRange
Type: Object.RangeVector
StartLocationShape
Type: EParticleStartLocationShape
Property group 'Mass'
StartMassRange
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 1.0 |
Min | 1.0 |
Property group 'MeshSpawning'
MeshNormal
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 1.0 |
MeshNormalThresholdRange
Type: Object.Range
MeshScaleRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
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Y |
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Z |
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MeshSpawning
Type: EParticleMeshSpawning
MeshSpawningStaticMesh
Type: StaticMesh
SpawnOnlyInDirectionOfNormal
Type: bool
UniformMeshScale
Type: bool
Default value: True
UniformVelocityScale
Type: bool
Default value: True
UseColorFromMesh
Type: bool
VelocityFromMesh
Type: bool
VelocityScaleRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
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Y |
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Z |
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Property group 'Rendering'
AcceptsProjectors
Type: bool
AlphaRef
Type: int
AlphaTest
Type: bool
Default value: True
ZTest
Type: bool
Default value: True
ZWrite
Type: bool
Property group 'Revolution'
RevolutionCenterOffsetRange
Type: Object.RangeVector
RevolutionScale
Type: array<ParticleRevolutionScale>
RevolutionScaleRepeats
Type: float
RevolutionsPerSecondRange
Type: Object.RangeVector
UseRevolution
Type: bool
UseRevolutionScale
Type: bool
Property group 'Rotation'
DampRotation
Type: bool
RotationDampingFactorRange
Type: Object.RangeVector
RotationNormal
Type: Object.Vector
RotationOffset
Type: Object.Rotator
SpinCCWorCW
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.5 |
SpinParticles
Type: bool
SpinsPerSecondRange
Type: Object.RangeVector
StartSpinRange
Type: Object.RangeVector
UseRotationFrom
Type: EParticleRotationSource
Property group 'Size'
SizeScale
Type: array<ParticleTimeScale>
SizeScaleRepeats
Type: float
StartSizeRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
|
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Y |
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Z |
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UniformSize
Type: bool
UseRegularSizeScale
Type: bool
Default value: True
UseSizeScale
Type: bool
Property group 'SkeletalMesh'
RelativeBoneIndexRange
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 1.0 |
SkeletalMeshActor
Type: Actor
SkeletalScale
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
UseSkeletalLocationAs
Type: ESkelLocationUpdate
Property group 'Sound'
CollisionSound
Type: EParticleCollisionSound
CollisionSoundIndex
Type: Object.Range
CollisionSoundProbability
Type: Object.Range
Sounds
Type: array<ParticleSound>
SpawningSound
Type: EParticleCollisionSound
SpawningSoundIndex
Type: Object.Range
SpawningSoundProbability
Type: Object.Range
Property group 'Spawning'
AutomaticInitialSpawning
Type: bool
Default value: True
InitialParticlesPerSecond
Type: float
ParticlesPerSecond
Type: float
Property group 'Texture'
BlendBetweenSubdivisions
Type: bool
DrawStyle
Type: EParticleDrawStyle
Default value: PTDS_Translucent
SubdivisionEnd
Type: int
SubdivisionScale
SubdivisionStart
Type: int
Texture
Type: Texture
Default value: Texture'Engine.S_Emitter'
TextureUSubdivisions
Type: int
TextureVSubdivisions
Type: int
UseRandomSubdivision
Type: bool
UseSubdivisionScale
Type: bool
Property group 'Tick'
MinSquaredVelocity
Type: float
SecondsBeforeInactive
Type: float
Default value: 1.0
Property group 'Time'
InitialDelayRange
Type: Object.Range
InitialTimeRange
Type: Object.Range
LifetimeRange
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 4.0 |
Min | 4.0 |
Property group 'Trigger'
ResetOnTrigger
Type: bool
SpawnOnTriggerPPS
Type: float
SpawnOnTriggerRange
Type: Object.Range
TriggerDisabled
Type: bool
Default value: True
Property group 'Velocity'
AddVelocityFromOtherEmitter
Type: int
Default value: -1
AddVelocityMultiplierRange
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
|
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Y |
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Z |
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GetVelocityDirectionFrom
Type: EParticleVelocityDirection
MaxAbsVelocity
Type: Object.Vector
StartVelocityRadialRange
Type: Object.Range
StartVelocityRange
Type: Object.RangeVector
UseVelocityScale
Type: bool
VelocityLossRange
Type: Object.RangeVector
VelocityScale
Type: array<ParticleVelocityScale>
VelocityScaleRepeats
Type: float
Property group 'Warmup'
RelativeWarmupTime
Type: float
WarmupTicksPerSecond
Type: float
Internal variables
ActiveParticles
Type: int
Modifiers: transient
currently active particles
AllParticlesDead
Type: bool
Modifiers: transient
BoundingBox
Type: Object.Box
Modifiers: transient
CurrentCollisionSoundIndex
Type: int
Modifiers: transient
CurrentMeshSpawningIndex
Type: int
Modifiers: transient
CurrentSpawningSoundIndex
Type: int
Modifiers: transient
CurrentSpawnOnTrigger
Type: int
Modifiers: transient
DeferredParticles
Type: int
Modifiers: transient
GlobalOffset
Type: Object.Vector
Modifiers: transient
Inactive
Type: bool
Modifiers: transient
InactiveTime
Type: float
Modifiers: transient
InitialDelay
Type: float
Modifiers: transient
Initialized
Type: bool
Modifiers: transient
KillPending
Type: int
Modifiers: transient
MaxActiveParticles
Type: int
Modifiers: transient
MaxSizeScale
Type: float
Modifiers: transient
MeshVertsAndNormals
Type: array<Object.Vector>
Modifiers: transient
OtherIndex
Type: int
Modifiers: transient
Owner
Type: Emitter
Modifiers: transient
ParticleIndex
Type: int
Modifiers: transient
index into circular list of particles
Particles
Modifiers: transient
PPSFraction
Type: float
Modifiers: transient
used to keep track of fractional PPTick
PS2Data
Type: int
Modifiers: transient
RealDisableFogging
Type: bool
Modifiers: transient
RealExtentMultiplier
Type: Object.Vector
Modifiers: transient
RealMeshNormal
Type: Object.Vector
Modifiers: transient
TimeTillReset
Type: float
Modifiers: transient
WarmedUp
Type: bool
Modifiers: transient